sokol-luajit/examples/samples/remotery_cube.lua

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package.cpath = package.cpath..";../bin/win64/?.dll"
package.path = package.path..";../ffi/sokol/?.lua"
package.path = package.path..";../?.lua"
--_G.SOKOL_DLL = "sokol_debug_dll"
local sapp = require("sokol_app")
local sg = require("sokol_gfx")
local slib = require("sokol_libs") -- Warn - always after gfx!!
local hmm = require("hmm")
local hutils = require("hmm_utils")
local rmt = require("remotery")
local ffi = require("ffi")
-- --------------------------------------------------------------------------------------
ffi.cdef[[
/* application state */
typedef struct state {
float rx, ry;
sg_pipeline pip;
sg_bindings* bind;
} state;
]]
local rmt_ctx = nil
-- --------------------------------------------------------------------------------------
-- The nice way to take a glsl shader and load, compile and return a shader description
local shc = require("tools.shc_compile")
shc.debug = true
local shader = shc.compile("./samples/cube-sapp.glsl")
-- --------------------------------------------------------------------------------------
local function logout(tag, log_level, log_item, message, line_nr, filename, user_data)
print("-------->>> ")
print(tag.." "..log_level.." "..log_item.." "..message.." "..line_nr.." "..filename)
end
-- --------------------------------------------------------------------------------------
local state = ffi.new("state[1]")
local sg_range = ffi.new("sg_range[1]")
local binding = ffi.new("sg_bindings[1]", {})
local function init()
rmt_ctx = rmt.CreateGlobalInstance()
local desc = ffi.new("sg_desc[1]")
desc[0].environment = slib.sglue_environment()
desc[0].logger.func = slib.slog_func
desc[0].disable_validation = false
sg.sg_setup( desc )
print("Sokol Is Valid: "..tostring(sg.sg_isvalid()))
local vertices = ffi.new("float[168]", {
-1.0, -1.0, -1.0, 1.0, 0.0, 0.0, 1.0,
1.0, -1.0, -1.0, 1.0, 0.0, 0.0, 1.0,
1.0, 1.0, -1.0, 1.0, 0.0, 0.0, 1.0,
-1.0, 1.0, -1.0, 1.0, 0.0, 0.0, 1.0,
-1.0, -1.0, 1.0, 0.0, 1.0, 0.0, 1.0,
1.0, -1.0, 1.0, 0.0, 1.0, 0.0, 1.0,
1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0,
-1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0,
-1.0, -1.0, -1.0, 0.0, 0.0, 1.0, 1.0,
-1.0, 1.0, -1.0, 0.0, 0.0, 1.0, 1.0,
-1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0,
-1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0,
1.0, -1.0, -1.0, 1.0, 0.5, 0.0, 1.0,
1.0, 1.0, -1.0, 1.0, 0.5, 0.0, 1.0,
1.0, 1.0, 1.0, 1.0, 0.5, 0.0, 1.0,
1.0, -1.0, 1.0, 1.0, 0.5, 0.0, 1.0,
-1.0, -1.0, -1.0, 0.0, 0.5, 1.0, 1.0,
-1.0, -1.0, 1.0, 0.0, 0.5, 1.0, 1.0,
1.0, -1.0, 1.0, 0.0, 0.5, 1.0, 1.0,
1.0, -1.0, -1.0, 0.0, 0.5, 1.0, 1.0,
-1.0, 1.0, -1.0, 1.0, 0.0, 0.5, 1.0,
-1.0, 1.0, 1.0, 1.0, 0.0, 0.5, 1.0,
1.0, 1.0, 1.0, 1.0, 0.0, 0.5, 1.0,
1.0, 1.0, -1.0, 1.0, 0.0, 0.5, 1.0
})
local buffer_desc = ffi.new("sg_buffer_desc[1]")
buffer_desc[0].data.ptr = vertices
buffer_desc[0].data.size = ffi.sizeof(vertices)
buffer_desc[0].label = "cube-vertices"
local vbuf = sg.sg_make_buffer(buffer_desc)
local indices = ffi.new("uint16_t[36]", {
0, 1, 2, 0, 2, 3,
6, 5, 4, 7, 6, 4,
8, 9, 10, 8, 10, 11,
14, 13, 12, 15, 14, 12,
16, 17, 18, 16, 18, 19,
22, 21, 20, 23, 22, 20
})
local ibuffer_desc = ffi.new("sg_buffer_desc[1]", {})
ibuffer_desc[0].type = sg.SG_BUFFERTYPE_INDEXBUFFER
ibuffer_desc[0].data.ptr = indices
ibuffer_desc[0].data.size = ffi.sizeof(indices)
ibuffer_desc[0].label = "cube-indices"
local ibuf = sg.sg_make_buffer(ibuffer_desc)
local shd = sg.sg_make_shader(shader)
local pipe_desc = ffi.new("sg_pipeline_desc[1]", {})
pipe_desc[0].layout.buffers[0].stride = 28
pipe_desc[0].layout.attrs[0].format = sg.SG_VERTEXFORMAT_FLOAT3
pipe_desc[0].layout.attrs[1].format = sg.SG_VERTEXFORMAT_FLOAT4
pipe_desc[0].shader = shd
pipe_desc[0].index_type = sg.SG_INDEXTYPE_UINT16
pipe_desc[0].cull_mode = sg.SG_CULLMODE_BACK
pipe_desc[0].depth.write_enabled = true
pipe_desc[0].depth.compare = sg.SG_COMPAREFUNC_LESS_EQUAL
pipe_desc[0].label = "cube-pipeline"
state[0].pip = sg.sg_make_pipeline(pipe_desc)
binding[0].vertex_buffers[0] = vbuf
binding[0].index_buffer = ibuf
state[0].bind = binding
end
-- --------------------------------------------------------------------------------------
local sample1_hash = ffi.new("rmtU32[1]", {0})
local sample1_str = "Frame-Cube-Setup"
local sample2_hash = ffi.new("rmtU32[1]", {0})
local sample2_str = "Frame-Cube-Render"
local function frame()
rmt._rmt_BeginCPUSample(sample1_str, rmt.RMTSF_Aggregate, sample1_hash)
-- /* NOTE: the vs_params_t struct has been code-generated by the shader-code-gen */
local w = sapp.sapp_widthf()
local h = sapp.sapp_heightf()
local t = (sapp.sapp_frame_duration() * 60.0)
local proj = hmm.HMM_Perspective(60.0, w/h, 0.01, 10.0)
local view = hmm.HMM_LookAt(hmm.HMM_Vec3(0.0, 1.5, 6.0), hmm.HMM_Vec3(0.0, 0.0, 0.0), hmm.HMM_Vec3(0.0, 1.0, 0.0))
local view_proj = hmm.HMM_MultiplyMat4(proj, view)
state[0].rx = state[0].rx + 1.0 * t
state[0].ry = state[0].ry + 2.0 * t
local rxm = hmm.HMM_Rotate(state[0].rx, hmm.HMM_Vec3(1.0, 0.0, 0.0))
local rym = hmm.HMM_Rotate(state[0].ry, hmm.HMM_Vec3(0.0, 1.0, 0.0))
local model = hmm.HMM_MultiplyMat4(rxm, rym)
local mvp = hmm.HMM_MultiplyMat4(view_proj, model)
local pass = ffi.new("sg_pass[1]")
pass[0].action.colors[0].load_action = sg.SG_LOADACTION_CLEAR
pass[0].action.colors[0].clear_value = { 0.25, 0.5, 0.75, 1.0 }
pass[0].swapchain = slib.sglue_swapchain()
rmt._rmt_BeginCPUSample(sample2_str, rmt.RMTSF_Aggregate, sample2_hash)
sg.sg_begin_pass(pass)
sg.sg_apply_pipeline(state[0].pip)
sg.sg_apply_bindings(state[0].bind)
local vs_params = ffi.new("vs_params_t[1]")
vs_params[0].mvp = mvp
sg_range[0].ptr = vs_params
sg_range[0].size = ffi.sizeof(vs_params[0])
sg.sg_apply_uniforms(sg.SG_SHADERSTAGE_VS, 0, sg_range)
sg.sg_draw(0, 36, 1)
sg.sg_end_pass()
sg.sg_commit()
rmt._rmt_EndCPUSample()
rmt._rmt_EndCPUSample()
-- Display frame stats in console.
-- hutils.show_stats()
end
-- --------------------------------------------------------------------------------------
local function cleanup()
sg.sg_shutdown()
rmt.DestroyGlobalInstance(rmt_ctx)
end
-- --------------------------------------------------------------------------------------
local app_desc = ffi.new("sapp_desc[1]")
app_desc[0].init_cb = init
app_desc[0].frame_cb = frame
app_desc[0].cleanup_cb = cleanup
app_desc[0].width = 1920
app_desc[0].height = 1080
app_desc[0].window_title = "Cube (sokol-app)"
app_desc[0].icon.sokol_default = true
app_desc[0].logger.func = slib.slog_func
sapp.sapp_run( app_desc )
-- --------------------------------------------------------------------------------------