2025-01-29 17:48:20 +08:00
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package.path = package.path..";../../?.lua"
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local dirtools = require("tools.vfs.dirtools").init("sokol%-luajit")
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2024-12-24 09:39:08 +08:00
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--_G.SOKOL_DLL = "sokol_debug_dll"
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local sapp = require("sokol_app")
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2025-01-29 17:48:20 +08:00
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sg = require("sokol_gfx")
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2024-12-24 09:39:08 +08:00
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local slib = require("sokol_libs") -- Warn - always after gfx!!
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local sshape = require("sokol_shape")
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local hmm = require("hmm")
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local hutils = require("hmm_utils")
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local ffi = require("ffi")
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2026-07-30 22:59:09 +08:00
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require("engine.platform")
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2024-12-24 09:39:08 +08:00
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-- --------------------------------------------------------------------------------------
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2025-01-29 17:48:20 +08:00
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-- The nice way to take a glsl shader and load, compile and return a shader description
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2024-12-24 09:39:08 +08:00
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local shc = require("tools.shader_compiler.shc_compile").init( "sokol%-luajit", false )
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-- Need to use default because this is whats used for first unnamed program
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2025-01-29 17:48:20 +08:00
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local default = shc.compile("./projects/examples/samples/offscreen-sapp.glsl", "default")
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local offscreen = shc.compile("./projects/examples/samples/offscreen-sapp.glsl", "offscreen")
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2024-12-24 09:39:08 +08:00
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-- --------------------------------------------------------------------------------------
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local OFFSCREEN_PIXEL_FORMAT = (sg.SG_PIXELFORMAT_RGBA8)
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local OFFSCREEN_SAMPLE_COUNT = 1
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local DISPLAY_SAMPLE_COUNT = 4
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-- --------------------------------------------------------------------------------------
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ffi.cdef[[
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typedef struct state {
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struct {
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sg_pass * pass;
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sg_pipeline pip;
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sg_bindings * bind;
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} offscreen;
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struct {
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sg_pass_action pass_action;
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sg_pipeline pip;
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sg_bindings * bind;
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} display;
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sshape_element_range_t donut;
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sshape_element_range_t sphere;
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float rx, ry;
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} state;
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]]
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local state = ffi.new("state[1]")
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local display_bind = ffi.new("sg_bindings[1]", {})
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local offscreen_bind = ffi.new("sg_bindings[1]", {})
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local off_pass = ffi.new("sg_pass[1]")
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-- --------------------------------------------------------------------------------------
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local function init()
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local sg_desc = ffi.new("sg_desc[1]")
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sg_desc[0].environment = slib.sglue_environment()
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sg_desc[0].logger.func = slib.slog_func
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sg.sg_setup( sg_desc )
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2026-07-30 22:59:09 +08:00
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win.Sleep(10)
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2024-12-24 09:39:08 +08:00
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local offscreen_shader = sg.sg_make_shader(offscreen)
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local default_shader = sg.sg_make_shader(default)
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local pass_action = ffi.new("sg_pass_action[1]")
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pass_action[0].colors[0].load_action = sg.SG_LOADACTION_CLEAR
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pass_action[0].colors[0].clear_value = { 0.25, 0.45, 0.65, 1.0 }
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state[0].display.pass_action = pass_action[0]
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-- // setup a render pass struct with one color and one depth render attachment image
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-- // NOTE: we need to explicitly set the sample count in the attachment image objects,
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-- // because the offscreen pass uses a different sample count than the display render pass
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-- // (the display render pass is multi-sampled, the offscreen pass is not)
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local img_desc = ffi.new("sg_image_desc[1]")
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img_desc[0].render_target = true
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img_desc[0].width = 256
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img_desc[0].height = 256
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img_desc[0].pixel_format = OFFSCREEN_PIXEL_FORMAT
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img_desc[0].sample_count = OFFSCREEN_SAMPLE_COUNT
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img_desc[0].label = "color-image"
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local color_img = sg.sg_make_image(img_desc)
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img_desc[0].pixel_format = sg.SG_PIXELFORMAT_DEPTH
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img_desc[0].label = "depth-image";
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local depth_img = sg.sg_make_image(img_desc)
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local att_desc = ffi.new("sg_attachments_desc[1]")
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att_desc[0].colors[0].image = color_img
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att_desc[0].depth_stencil.image = depth_img
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att_desc[0].label = "offscree-attachments"
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off_pass[0].attachments = sg.sg_make_attachments(att_desc)
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off_pass[0].action.colors[0].load_action = sg.SG_LOADACTION_CLEAR
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off_pass[0].action.colors[0].clear_value = { 0.25, 0.25, 0.25, 1.0 }
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off_pass[0].label = "offscreen-pass"
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state[0].offscreen.pass = off_pass
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-- // a donut shape which is rendered into the offscreen render target, and
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-- // a sphere shape which is rendered into the default framebuffer
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local vertices = ffi.new("sshape_vertex_t[4000]", {})
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local indices = ffi.new("uint16_t[24000]", { 0 })
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local buf = ffi.new("sshape_buffer_t[1]")
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buf[0].vertices.buffer.ptr = vertices
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buf[0].vertices.buffer.size = ffi.sizeof(vertices)
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buf[0].indices.buffer.ptr = indices
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buf[0].indices.buffer.size = ffi.sizeof(indices)
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local shape_torus = ffi.new("sshape_torus_t[1]", {})
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shape_torus[0].radius = 0.5
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shape_torus[0].ring_radius = 0.3
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shape_torus[0].sides = 20
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shape_torus[0].rings = 36
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buf[0] = sshape.sshape_build_torus(buf, shape_torus)
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state[0].donut = sshape.sshape_element_range(buf)
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local shape_sphere = ffi.new("sshape_sphere_t[1]", {})
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shape_sphere[0].radius = 0.5
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shape_sphere[0].slices = 72
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shape_sphere[0].stacks = 40
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buf[0] = sshape.sshape_build_sphere(buf, shape_sphere)
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state[0].sphere = sshape.sshape_element_range(buf)
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local vbuf_desc = ffi.new("sg_buffer_desc[1]")
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vbuf_desc[0] = sshape.sshape_vertex_buffer_desc(buf)
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local ibuf_desc = ffi.new("sg_buffer_desc[1]")
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ibuf_desc[0] = sshape.sshape_index_buffer_desc(buf)
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vbuf_desc[0].label = "shape-vbuf"
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ibuf_desc[0].label = "shape-ibuf"
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local vbuf = sg.sg_make_buffer(vbuf_desc)
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local ibuf = sg.sg_make_buffer(ibuf_desc)
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-- // pipeline-state-object for offscreen-rendered donut
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-- // NOTE: we need to explicitly set the sample_count here because
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-- // the offscreen pass uses a different sample count than the default
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-- // pass (the display pass is multi-sampled, but the offscreen pass isn't)
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local pipeline = ffi.new("sg_pipeline_desc[1]")
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pipeline[0].layout.buffers[0] = sshape.sshape_vertex_buffer_layout_state()
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pipeline[0].layout.attrs[0] = sshape.sshape_position_vertex_attr_state()
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pipeline[0].layout.attrs[1] = sshape.sshape_normal_vertex_attr_state()
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pipeline[0].shader = offscreen_shader
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pipeline[0].index_type = sg.SG_INDEXTYPE_UINT16
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pipeline[0].cull_mode = sg.SG_CULLMODE_BACK
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pipeline[0].sample_count = OFFSCREEN_SAMPLE_COUNT
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pipeline[0].depth.pixel_format = sg.SG_PIXELFORMAT_DEPTH
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pipeline[0].depth.compare = sg.SG_COMPAREFUNC_LESS_EQUAL
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pipeline[0].depth.write_enabled = true
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pipeline[0].colors[0].pixel_format = OFFSCREEN_PIXEL_FORMAT
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pipeline[0].label = "offscreen-pipeline"
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state[0].offscreen.pip = sg.sg_make_pipeline(pipeline)
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-- // and another pipeline-state-object for the default pass
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local pipe_desc = ffi.new("sg_pipeline_desc[1]")
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pipe_desc[0].layout.buffers[0] = sshape.sshape_vertex_buffer_layout_state()
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pipe_desc[0].layout.attrs[0] = sshape.sshape_position_vertex_attr_state()
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pipe_desc[0].layout.attrs[1] = sshape.sshape_normal_vertex_attr_state()
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pipe_desc[0].layout.attrs[2] = sshape.sshape_texcoord_vertex_attr_state()
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pipe_desc[0].shader = default_shader
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pipe_desc[0].index_type = sg.SG_INDEXTYPE_UINT16
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pipe_desc[0].cull_mode = sg.SG_CULLMODE_BACK
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pipe_desc[0].depth.compare = sg.SG_COMPAREFUNC_LESS_EQUAL
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pipe_desc[0].depth.write_enabled = true
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pipe_desc[0].label = "default-pipeline"
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state[0].display.pip = sg.sg_make_pipeline(pipe_desc)
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-- // a sampler object for sampling the render target texture
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local sampler = ffi.new("sg_sampler_desc[1]")
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sampler[0].min_filter = sg.SG_FILTER_LINEAR
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sampler[0].mag_filter = sg.SG_FILTER_LINEAR
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sampler[0].wrap_u = sg.SG_WRAP_REPEAT
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sampler[0].wrap_v = sg.SG_WRAP_REPEAT
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local smp = sg.sg_make_sampler(sampler)
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-- // the resource bindings for rendering a non-textured shape into offscreen render target
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offscreen_bind[0].vertex_buffers[0] = vbuf
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offscreen_bind[0].index_buffer = ibuf
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state[0].offscreen.bind = offscreen_bind
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-- // resource bindings to render a textured shape, using the offscreen render target as texture
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display_bind[0].vertex_buffers[0] = vbuf
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display_bind[0].index_buffer = ibuf
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2025-01-29 17:48:20 +08:00
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display_bind[0].images[0] = color_img
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display_bind[0].samplers[0] = smp
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2024-12-24 09:39:08 +08:00
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state[0].display.bind = display_bind
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end
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-- --------------------------------------------------------------------------------------
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-- // helper function to compute model-view-projection matrix
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local function compute_mvp( rx, ry, aspect, eye_dist)
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local proj = hmm.HMM_Perspective(45.0, aspect, 0.01, 10.0)
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local view = hmm.HMM_LookAt(hmm.HMM_Vec3(0.0, 0.0, eye_dist), hmm.HMM_Vec3(0.0, 0.0, 0.0), hmm.HMM_Vec3(0.0, 1.0, 0.0))
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local view_proj = hmm.HMM_MultiplyMat4(proj, view)
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local rxm = hmm.HMM_Rotate(rx, hmm.HMM_Vec3(1.0, 0.0, 0.0))
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local rym = hmm.HMM_Rotate(ry, hmm.HMM_Vec3(0.0, 1.0, 0.0))
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local model = hmm.HMM_MultiplyMat4(rym, rxm)
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local mvp = hmm.HMM_MultiplyMat4(view_proj, model)
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return mvp
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end
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-- --------------------------------------------------------------------------------------
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local vs_params = ffi.new("vs_params_t[1]")
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local def_vs_params = ffi.new("vs_params_t[1]")
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local vs_range = ffi.new("sg_range[1]")
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local def_vs_range = ffi.new("sg_range[1]")
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local function frame()
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local t = (sapp.sapp_frame_duration() * 60.0)
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state[0].rx = state[0].rx + 1.0 * t
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state[0].ry = state[0].ry + 2.0 * t
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-- // the offscreen pass, rendering an rotating, untextured donut into a render target image
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vs_params[0].mvp = compute_mvp(state[0].rx, state[0].ry, 1.0, 2.5)
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vs_range[0].ptr = vs_params
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vs_range[0].size = ffi.sizeof(vs_params)
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sg.sg_begin_pass(state[0].offscreen.pass)
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sg.sg_apply_pipeline(state[0].offscreen.pip)
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sg.sg_apply_bindings(state[0].offscreen.bind)
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sg.sg_apply_uniforms(sg.SG_SHADERSTAGE_VS, vs_range)
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sg.sg_draw(state[0].donut.base_element, state[0].donut.num_elements, 1)
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sg.sg_end_pass()
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-- // and the display-pass, rendering a rotating textured sphere which uses the
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-- // previously rendered offscreen render-target as texture
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local w = sapp.sapp_width()
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local h = sapp.sapp_height()
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def_vs_params[0].mvp = compute_mvp(-state[0].rx * 0.25, state[0].ry * 0.25, w/h, 3.0)
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local pass = ffi.new("sg_pass[1]")
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pass[0].action = state[0].display.pass_action
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pass[0].swapchain = slib.sglue_swapchain()
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pass[0].label = "swapchain-pass"
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sg.sg_begin_pass(pass)
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def_vs_range[0].ptr = def_vs_params
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def_vs_range[0].size = ffi.sizeof(def_vs_params)
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sg.sg_apply_pipeline(state[0].display.pip)
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sg.sg_apply_bindings(state[0].display.bind)
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sg.sg_apply_uniforms(sg.SG_SHADERSTAGE_VS, def_vs_range)
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sg.sg_draw(state[0].sphere.base_element, state[0].sphere.num_elements, 1)
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sg.sg_end_pass()
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sg.sg_commit()
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-- Display frame stats in console.
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-- hutils.show_stats()
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end
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-- --------------------------------------------------------------------------------------
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local function cleanup()
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sg.sg_shutdown()
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end
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-- --------------------------------------------------------------------------------------
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local app_desc = ffi.new("sapp_desc[1]")
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app_desc[0].init_cb = init
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app_desc[0].frame_cb = frame
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app_desc[0].cleanup_cb = cleanup
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app_desc[0].width = 1920
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|
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app_desc[0].height = 1080
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|
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app_desc[0].sample_count = DISPLAY_SAMPLE_COUNT
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|
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app_desc[0].window_title = "Offscreen (sokol-app)"
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|
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app_desc[0].icon.sokol_default = true
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app_desc[0].logger.func = slib.slog_func
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sapp.sapp_run( app_desc )
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2024-10-08 16:47:56 +08:00
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-- --------------------------------------------------------------------------------------
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