sokol-luajit/lua/engine/cube_simple.glsl

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@ctype mat4 hmm_mat4
@vs vs
layout(binding = 0, std140) uniform vs_params {
mat4 mvp;
};
in vec4 position;
in vec4 color0;
out vec4 color;
void main() {
color = color0;
gl_Position = mvp * position;
}
@end
@fs fs
in vec4 color;
out vec4 frag_color;
void main() {
frag_color = color;
}
@end
@program cube vs fs