sokol-luajit/editor/config/data-helper.lua

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-- This is a script to help build the data files needed for a project
local dirtools = require("tools.vfs.dirtools")
local utils = require("utils")
local json = require("lua.json")
local tinsert = table.insert
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local data_helper = {
}
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-- Each world thats created we make a default proc to process for http server
local loadDefaultAssets = function(world)
-- Always start with an empty asset pool when creating a new world.
local assetpool = {}
-- Add a default env (simple plane)
-- Add the default skydome (so there is a decent bg)
-- Add some gizmos needed for editing and such (like xyz axis gizmo, bound cube gizmo etc)
end
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-- Each world thats created we make a default proc to process for http server
local loadDefaultScenes = function(world)
return { { name = "Default", id = 0 } }
end
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-- Each world thats created we make a default proc to process for http server
local loadDefaultScripts = function(world)
return {
{ name = "global", id = 0, script = "engine.script.global", ref = "Global" },
{ name = "scene", id = 1, script = "engine.script.scene", ref = "Default" }
}
end
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data_helper.make_worlds = function( datapath, worlds )
local worlddata_path = dirtools.combine_path(datapath, "worlds")
dirtools.make_folder(worlddata_path)
local world_entries = {}
for i,world in ipairs(worlds) do
local data = world.data or {}
-- These are asset groups for the world
data.groups = { { id = 0, name = "default", tags = "default,all" } }
-- World assets. Some default assets are added automatically (mainly for editor)
data.assets = loadDefaultAssets(data)
data.scenes = loadDefaultScenes(data)
data.entities = {}
data.scripts = loadDefaultScripts(data)
world.data = data
-- save to data folder.
local world_filename = dirtools.combine_path(worlddata_path, world.name..".json")
local fh = io.open( world_filename, "w" )
if(fh) then
fh:write( json.encode( data ) )
fh:close()
tinsert(world_entries, { name = world.name, filename = world_filename })
end
end
return world_entries
end
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data_helper.make_assets = function( datapath )
local worlddata_path = dirtools.combine_path(datapath, "assets")
dirtools.make_folder(worlddata_path)
end
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return data_helper
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