sokol-luajit/projects/examples/samples/clay_sapp.lua

199 lines
6.9 KiB
Lua
Raw Normal View History

package.path = package.path..";../../?.lua"
local dirtools = require("tools.vfs.dirtools").init("sokol%-luajit")
--_G.SOKOL_DLL = "sokol_debug_dll"
local sapp = require("sokol_app")
sgp = require("sokol_gp")
sg = sgp
local slib = require("sokol_libs") -- Warn - always after gfx!!
local hmm = require("hmm")
local hutils = require("hmm_utils")
local clay = require("clay")
local cutils = require("clay_utils")
local utils = require("utils")
-- --------------------------------------------------------------------------------------
local ffi = require("ffi")
ffi.cdef[[
void Sleep(uint32_t ms);
]]
-- --------------------------------------------------------------------------------------
local function HandleClayErrors(errorData)
print(errorData)
print(string.format("[Clay] %s", ffi.string(errorData.errorText.chars)))
end
-- --------------------------------------------------------------------------------------
-- Clay setup params
local clay_dim = ffi.new("Clay_Dimensions", { 1024, 768 })
local clay_errors = ffi.new("Clay_ErrorHandler", { errorHanderFunction = HandleClayErrors })
-- --------------------------------------------------------------------------------------
local totalMemorySize = clay.Clay_MinMemorySize()
local clay_mem = ffi.new("char[?]", totalMemorySize)
-- --------------------------------------------------------------------------------------
local function init()
local desc = ffi.new("sg_desc[1]")
desc[0].environment = slib.sglue_environment()
desc[0].logger.func = slib.slog_func
desc[0].disable_validation = false
sg.sg_setup( desc )
print("Sokol Is Valid: "..tostring(sg.sg_isvalid()))
-- Initialize Sokol GP, adjust the size of command buffers for your own use.
local sgpdesc = ffi.new("sgp_desc[1]")
ffi.fill(sgpdesc, ffi.sizeof("sgp_desc"))
sgp.sgp_setup(sgpdesc)
print("Sokol GP Is Valid: ".. tostring(sgp.sgp_is_valid()))
clayMemory = clay.Clay_CreateArenaWithCapacityAndMemory(totalMemorySize, clay_mem)
clay.Clay_Initialize(clayMemory, clay_dim, clay_errors)
end
-- --------------------------------------------------------------------------------------
local renderCmdMap = {
[clay.CLAY_RENDER_COMMAND_TYPE_RECTANGLE] = function(cmd)
local color = cmd.config.rectangleElementConfig.color
sgp.sgp_set_color(color.r, color.g, color.b, color.a)
local bb = cmd.boundingBox
sgp.sgp_draw_filled_rect(bb.x, bb.y, bb.width, bb.height)
end,
[clay.CLAY_RENDER_COMMAND_TYPE_TEXT] = function(cmd)
end,
}
-- --------------------------------------------------------------------------------------
local function renderClay( renderCommands )
-- // More comprehensive rendering examples can be found in the renderers/ directory
for i = 0, renderCommands.length do
local theCmd = renderCommands.internalArray[i]
local cmdType = tonumber(theCmd.commandType)
local docommand = renderCmdMap[cmdType]
if(docommand) then
docommand(theCmd)
end
end
end
-- --------------------------------------------------------------------------------------
-- TODO: make these helpers in cutils I think.
local ctype_sizingaxis = ffi.typeof("Clay_SizingAxis")
local ctype_sizing = ffi.typeof("Clay_Sizing")
local sizingGrow = ctype_sizing( {
width = ctype_sizingaxis( { size = {percent = 100}, type = clay.CLAY__SIZING_TYPE_GROW } ),
height = ctype_sizingaxis( { size = {percent = 100}, type = clay.CLAY__SIZING_TYPE_GROW } )
} )
local ctype_layoutconfig = ffi.typeof("Clay_LayoutConfig")
local ctype_rectangleelementconfig = ffi.typeof("Clay_RectangleElementConfig")
-- --------------------------------------------------------------------------------------
local rotator = 0.0
local function frame()
-- Get current window size.
local width = sapp.sapp_widthf()
local height = sapp.sapp_heightf()
local t = (sapp.sapp_frame_duration() * 60.0)
rotator = math.fmod(rotator + sapp.sapp_frame_duration(), math.pi * 2.0)
local ratio = width/height
-- Clay commands to make ui - this is a little messy because Clay uses a mess of macros (very 90s)
clay.Clay_BeginLayout()
-- The cascading child declaration methodology is messy. I think I might make it stack based,
-- much cleaner and certainly better to dev with.
cutils.CLAY_START()
-- elements config
cutils.CLAY_LAYOUT( ctype_layoutconfig({ padding = { top = 25 }, sizing = sizingGrow }) )
cutils.CLAY_RECTANGLE( ctype_rectangleelementconfig( { color = {255,255,0,255} }) )
cutils.CLAY_POSTCONFIG()
-- Children here
cutils.CLAY_TEXT( cutils.CLAY_STRING(""), cutils.CLAY_TEXT_CONFIG({ fontId = 0 }) )
cutils.CLAY_END()
-- This builds a list of render commands we can process below
local renderCommands = clay.Clay_EndLayout()
-- Begin recording draw commands for a frame buffer of size (width, height).
sgp.sgp_begin(width, height)
-- Set frame buffer drawing region to (0,0,width,height).
sgp.sgp_viewport(0, 0, width, height)
-- Set drawing coordinate space to (left=-ratio, right=ratio, top=1, bottom=-1).
sgp.sgp_project(-ratio, ratio, 1.0, -1.0)
-- Clear the frame buffer.
sgp.sgp_set_color(0.1, 0.1, 0.1, 1.0)
sgp.sgp_clear()
-- Draw an animated rectangle that rotates and changes its colors.
local r = math.sin(rotator)*0.5+0.5
local g = math.cos(rotator)*0.5+0.5
sgp.sgp_push_transform()
sgp.sgp_set_color(r, g, 0.3, 1.0)
sgp.sgp_rotate_at(rotator, 0.0, 0.0)
sgp.sgp_draw_filled_rect(-0.5, -0.5, 1.0, 1.0)
sgp.sgp_pop_transform()
-- Render clay last (over the top)
sgp.sgp_reset_project()
renderClay(renderCommands)
-- Begin a render pass.
local pass = ffi.new("sg_pass[1]")
pass[0].swapchain = slib.sglue_swapchain()
sg.sg_begin_pass(pass)
-- Dispatch all draw commands to Sokol GFX.
sgp.sgp_flush()
-- Finish a draw command queue, clearing it.
sgp.sgp_end()
-- End render pass.
sgp.sg_end_pass()
-- Commit Sokol render.
sg.sg_commit()
ffi.C.Sleep(1)
end
-- --------------------------------------------------------------------------------------
local function cleanup()
sgp.sgp_shutdown()
sg.sg_shutdown()
end
-- --------------------------------------------------------------------------------------
local app_desc = ffi.new("sapp_desc[1]")
app_desc[0].init_cb = init
app_desc[0].frame_cb = frame
app_desc[0].cleanup_cb = cleanup
app_desc[0].width = 1920
app_desc[0].height = 1080
app_desc[0].window_title = "Rectangle (Sokol GP)"
app_desc[0].fullscreen = false
app_desc[0].icon.sokol_default = true
app_desc[0].logger.func = slib.slog_func
sapp.sapp_run( app_desc )
-- --------------------------------------------------------------------------------------