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# sokol-luajit
Update 01/05/2026
I am still working on this, but many things are changing fast. I have built an application using this framework here:
https://github.com/dlannan/dim
This is an editor based on the excellent lite project. However dim also has a 3d engine being built in it and a number of other features that make it quite different to lite - even tho themes and plugins should mostly work.
This application provides a way to stress test and fix many of the sokol-luajit plugins and interfaces as well as extend the nuklear gui that is now available.
The web ui system has stalled (it can render basic html and run js but there is much to do, that for me, isnt needed right now). I hope to return to it at a later date.
Im also using dim as my base framework for a game I have been building for the last few years. Dim is being used to make a world editor which is reasonably detailed in this dev blog:
https://forum.defold.com/t/f18-interceptor-building-my-favorite-old-amiga-game/69851
This is hopefully nearing completion and will then allow me to focus all my efforts here, and on my ljos project.
Update 16/10/2025
After some trials and tests. The below arch is not going to be very usable. Going to put this into a branch in case I want to redevelop this idea, but there were some major problems: