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# sokol-luajit
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Update 01/05/2026
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I am still working on this, but many things are changing fast. I have built an application using this framework here:
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https://github.com/dlannan/dim
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This is an editor based on the excellent lite project. However dim also has a 3d engine being built in it and a number of other features that make it quite different to lite - even tho themes and plugins should mostly work.
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This application provides a way to stress test and fix many of the sokol-luajit plugins and interfaces as well as extend the nuklear gui that is now available.
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The web ui system has stalled (it can render basic html and run js but there is much to do, that for me, isnt needed right now). I hope to return to it at a later date.
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Im also using dim as my base framework for a game I have been building for the last few years. Dim is being used to make a world editor which is reasonably detailed in this dev blog:
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https://forum.defold.com/t/f18-interceptor-building-my-favorite-old-amiga-game/69851
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This is hopefully nearing completion and will then allow me to focus all my efforts here, and on my ljos project.
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Update 16/10/2025
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After some trials and tests. The below arch is not going to be very usable. Going to put this into a branch in case I want to redevelop this idea, but there were some major problems:
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