Project creation, loading working in editor.

This commit is contained in:
dlannan 2024-12-28 14:27:44 +10:30
parent b22473acac
commit 6853e60ffc
9 changed files with 128 additions and 64 deletions

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@ -0,0 +1,91 @@
-- This is a script to help build the data files needed for a project
local dirtools = require("tools.vfs.dirtools")
local utils = require("utils")
local json = require("lua.json")
local tinsert = table.insert
---------------------------------------------------------------------------------------
local data_helper = {
}
------------------------------------------------------------------------------------------------------------
-- Each world thats created we make a default proc to process for http server
local loadDefaultAssets = function(world)
-- Always start with an empty asset pool when creating a new world.
local assetpool = {}
-- Add a default env (simple plane)
-- Add the default skydome (so there is a decent bg)
-- Add some gizmos needed for editing and such (like xyz axis gizmo, bound cube gizmo etc)
end
------------------------------------------------------------------------------------------------------------
-- Each world thats created we make a default proc to process for http server
local loadDefaultScenes = function(world)
return { { name = "Default", id = 0 } }
end
------------------------------------------------------------------------------------------------------------
-- Each world thats created we make a default proc to process for http server
local loadDefaultScripts = function(world)
return {
{ name = "global", id = 0, script = "engine.script.global", ref = "Global" },
{ name = "scene", id = 1, script = "engine.script.scene", ref = "Default" }
}
end
---------------------------------------------------------------------------------------
data_helper.make_worlds = function( datapath, worlds )
local worlddata_path = dirtools.combine_path(datapath, "worlds")
dirtools.make_folder(worlddata_path)
local world_entries = {}
for i,world in ipairs(worlds) do
local data = world.data or {}
-- These are asset groups for the world
data.groups = { { id = 0, name = "default", tags = "default,all" } }
-- World assets. Some default assets are added automatically (mainly for editor)
data.assets = loadDefaultAssets(data)
data.scenes = loadDefaultScenes(data)
data.entities = {}
data.scripts = loadDefaultScripts(data)
world.data = data
-- save to data folder.
local world_filename = dirtools.combine_path(worlddata_path, world.name..".json")
local fh = io.open( world_filename, "w" )
if(fh) then
fh:write( json.encode( data ) )
fh:close()
tinsert(world_entries, { name = world.name, filename = world_filename })
end
end
return world_entries
end
---------------------------------------------------------------------------------------
data_helper.make_assets = function( datapath )
local worlddata_path = dirtools.combine_path(datapath, "assets")
dirtools.make_folder(worlddata_path)
end
---------------------------------------------------------------------------------------
return data_helper
---------------------------------------------------------------------------------------

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@ -55,7 +55,6 @@ local function init()
local proc = shell32.ShellExecuteA( hwnd, "open", cmd, nil, nil, 1) local proc = shell32.ShellExecuteA( hwnd, "open", cmd, nil, nil, 1)
-- io.popen(cmd, "r") -- io.popen(cmd, "r")
ffi.C.Sleep(500) ffi.C.Sleep(500)
end end

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@ -9,6 +9,8 @@ local ffi = require("ffi")
local dirtools = require("tools.vfs.dirtools") local dirtools = require("tools.vfs.dirtools")
local cfgmgr = require('editor.config-manager') local cfgmgr = require('editor.config-manager')
local datahlp = require('editor.config.data-helper')
local tiny = require('engine.world.world-manager')
------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------
@ -28,6 +30,7 @@ local projectmanager = {
------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------
projectmanager.init = function(self) projectmanager.init = function(self)
cfgmgr.load() cfgmgr.load()
self.recents = cfgmgr.recents self.recents = cfgmgr.recents
end end
@ -39,6 +42,9 @@ projectmanager.create = function(self, project)
-- Check the path is valid first -- Check the path is valid first
if(project) then if(project) then
if(project.path and dirtools.is_folder(project.path)) then if(project.path and dirtools.is_folder(project.path)) then
tiny.default = tiny.default or tiny.addWorld(tiny, "MasterWorld")
local clean_name = utils.cleanstring(project.name) local clean_name = utils.cleanstring(project.name)
local project_path = dirtools.combine_path(project.path, clean_name) local project_path = dirtools.combine_path(project.path, clean_name)
if(dirtools.make_folder(project_path)) then if(dirtools.make_folder(project_path)) then
@ -54,6 +60,9 @@ projectmanager.create = function(self, project)
local data_path = dirtools.combine_path(project_path, "data") local data_path = dirtools.combine_path(project_path, "data")
dirtools.make_folder(data_path) dirtools.make_folder(data_path)
-- Iterate default worlds and create datasets (assets, scripts etc) for them
local world_entries = datahlp.make_worlds(data_path, tiny.worlds)
local project_filename = dirtools.combine_path(project_path, "project.slp") local project_filename = dirtools.combine_path(project_path, "project.slp")
self.current_project = { self.current_project = {
filename = project_filename, filename = project_filename,
@ -65,6 +74,7 @@ projectmanager.create = function(self, project)
build = build_path, build = build_path,
cache = cache_path, cache = cache_path,
data = data_path, data = data_path,
worlds = world_entries,
}, },
} }
@ -91,12 +101,31 @@ projectmanager.load = function(self, project)
project_filename = dirtools.combine_path(project.path, project.projectfile) project_filename = dirtools.combine_path(project.path, project.projectfile)
local fh = io.open(project_filename, "r") local fh = io.open(project_filename, "r")
if(fh) then if(fh) then
local data = fh:read( '*a' ) local data = fh:read( "*a" )
self.current_project = json.decode(data) self.current_project = json.decode(data)
fh:close() fh:close()
end end
-- Load worlds
-- Clear worlds first!!
tiny.worlds = {}
for i,world_obj in ipairs(self.current_project.paths.worlds) do
local fh = io.open( world_obj.filename, "r")
if(fh) then
local data = fh:read("*a")
local jworld = json.decode(data)
local world = tiny.addWorld(tiny, world_obj.name)
utils.tmerge(world, jworld)
end end
end end
end
end
end
------------------------------------------------------------------------------------------------------------
-- Consider making this a timed autosaver. Will see.
projectmanager.save = function(self, project)
end end
------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------

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@ -17,7 +17,7 @@ $(document).ready(function () {
}; };
postData("/project/create", jdata, function(){ }); postData("/project/create", jdata, function(){ });
$("#modalProjectSelectConfirm").modal("hide"); $("#modalProjectSelectConfirm").modal("hide");
$("#modalProjectSelect").modal("toggle"); $("#modalProjectSelect").modal("hide");
}); });
}); });

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@ -180,39 +180,6 @@ worldmanager.addAsset = function(self, assetFilename)
end end
------------------------------------------------------------------------------------------------------------
-- Each world thats created we make a default proc to process for http server
worldmanager.loadDefaultAssets = function(self)
local thisworld = self.current_world
-- Always start with an empty asset pool when creating a new world.
local assetpool = {}
-- Add a default env (simple plane)
-- Add the default skydome (so there is a decent bg)
-- Add some gizmos needed for editing and such (like xyz axis gizmo, bound cube gizmo etc)
end
------------------------------------------------------------------------------------------------------------
-- Each world thats created we make a default proc to process for http server
worldmanager.loadDefaultScenes = function(self)
return { { name = "Default", id = 0 } }
end
------------------------------------------------------------------------------------------------------------
-- Each world thats created we make a default proc to process for http server
worldmanager.loadDefaultScripts = function(self)
return {
{ name = "global", id = 0, script = "engine.script.global", ref = "Global" },
{ name = "scene", id = 1, script = "engine.script.scene", ref = "Default" }
}
end
------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------
-- Each world thats created we make a default proc to process for http server -- Each world thats created we make a default proc to process for http server
worldmanager.addWorld = function(self, worldname) worldmanager.addWorld = function(self, worldname)
@ -223,20 +190,13 @@ worldmanager.addWorld = function(self, worldname)
else else
self.current_world = tiny.world() self.current_world = tiny.world()
self.current_world.name = worldname self.current_world.name = worldname
-- These are asset groups for the world
self.current_world.groups = { { id = 0, name = "default", tags = "default,all" } }
-- World assets. Some default assets are added automatically (mainly for editor)
self.current_world.assets = worldmanager.loadDefaultAssets(self)
self.current_world.scenes = worldmanager.loadDefaultScenes(self)
self.current_world.entities = {}
self.current_world.scripts = worldmanager.loadDefaultScripts(self)
-- Add an updater for entities in the httpserver -- Add an updater for entities in the httpserver
self:addSystem( worldname.."_Entities", { "name", "etype" }, tinysrv.entitySystemProc ) self:addSystem( worldname.."_Entities", { "name", "etype" }, tinysrv.entitySystemProc )
tinsert(self.worlds, self.current_world) tinsert(self.worlds, self.current_world)
self.systems_lookup[worldname] = utils.tcount(self.worlds) self.systems_lookup[worldname] = utils.tcount(self.worlds)
return utils.tcount(self.worlds) return self.current_world, utils.tcount(self.worlds)
end end
end end
@ -298,10 +258,6 @@ end
------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------
worldmanager.default = worldmanager.default or worldmanager.addWorld(worldmanager, "MasterWorld")
------------------------------------------------------------------------------------------------------------
return worldmanager return worldmanager
------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------

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@ -1 +0,0 @@
{"name":"Another Project","filename":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\Another Project\\project.slp","paths":{"config":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\Another Project\\config","build":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\Another Project\\build","project":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\Another Project","data":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\Another Project\\data","cache":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\Another Project\\cache","assets":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\Another Project\\assets"}}

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@ -0,0 +1 @@
{"groups":[{"tags":"default,all","id":0,"name":"default"}],"scripts":[{"ref":"Global","script":"engine.script.global","id":0,"name":"global"},{"ref":"Default","script":"engine.script.scene","id":1,"name":"scene"}],"entities":[],"scenes":[{"id":0,"name":"Default"}]}

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@ -1,12 +1 @@
{ {"paths":{"config":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\config","worlds":[{"filename":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\data\\worlds\\MasterWorld.json","name":"MasterWorld"}],"data":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\data","assets":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\assets","project":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject","cache":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\cache","build":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\build"},"filename":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\project.slp","name":"MegaProject"}
"name": "MegaProject",
"filename": "F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\project.slp",
"paths": {
"config": "F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\config",
"build": "F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\build",
"project": "F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject",
"data": "F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\data",
"cache": "F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\cache",
"assets": "F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\assets"
}
}