Project creation, loading working in editor.
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editor/config/data-helper.lua
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91
editor/config/data-helper.lua
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@ -0,0 +1,91 @@
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-- This is a script to help build the data files needed for a project
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local dirtools = require("tools.vfs.dirtools")
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local utils = require("utils")
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local json = require("lua.json")
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local tinsert = table.insert
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---------------------------------------------------------------------------------------
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local data_helper = {
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}
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------------------------------------------------------------------------------------------------------------
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-- Each world thats created we make a default proc to process for http server
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local loadDefaultAssets = function(world)
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-- Always start with an empty asset pool when creating a new world.
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local assetpool = {}
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-- Add a default env (simple plane)
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-- Add the default skydome (so there is a decent bg)
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-- Add some gizmos needed for editing and such (like xyz axis gizmo, bound cube gizmo etc)
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end
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------------------------------------------------------------------------------------------------------------
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-- Each world thats created we make a default proc to process for http server
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local loadDefaultScenes = function(world)
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return { { name = "Default", id = 0 } }
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end
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------------------------------------------------------------------------------------------------------------
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-- Each world thats created we make a default proc to process for http server
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local loadDefaultScripts = function(world)
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return {
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{ name = "global", id = 0, script = "engine.script.global", ref = "Global" },
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{ name = "scene", id = 1, script = "engine.script.scene", ref = "Default" }
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}
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end
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---------------------------------------------------------------------------------------
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data_helper.make_worlds = function( datapath, worlds )
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local worlddata_path = dirtools.combine_path(datapath, "worlds")
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dirtools.make_folder(worlddata_path)
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local world_entries = {}
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for i,world in ipairs(worlds) do
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local data = world.data or {}
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-- These are asset groups for the world
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data.groups = { { id = 0, name = "default", tags = "default,all" } }
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-- World assets. Some default assets are added automatically (mainly for editor)
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data.assets = loadDefaultAssets(data)
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data.scenes = loadDefaultScenes(data)
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data.entities = {}
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data.scripts = loadDefaultScripts(data)
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world.data = data
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-- save to data folder.
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local world_filename = dirtools.combine_path(worlddata_path, world.name..".json")
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local fh = io.open( world_filename, "w" )
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if(fh) then
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fh:write( json.encode( data ) )
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fh:close()
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tinsert(world_entries, { name = world.name, filename = world_filename })
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end
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end
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return world_entries
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end
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---------------------------------------------------------------------------------------
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data_helper.make_assets = function( datapath )
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local worlddata_path = dirtools.combine_path(datapath, "assets")
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dirtools.make_folder(worlddata_path)
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end
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---------------------------------------------------------------------------------------
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return data_helper
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---------------------------------------------------------------------------------------
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@ -55,7 +55,6 @@ local function init()
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local proc = shell32.ShellExecuteA( hwnd, "open", cmd, nil, nil, 1)
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-- io.popen(cmd, "r")
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ffi.C.Sleep(500)
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end
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@ -9,6 +9,8 @@ local ffi = require("ffi")
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local dirtools = require("tools.vfs.dirtools")
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local cfgmgr = require('editor.config-manager')
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local datahlp = require('editor.config.data-helper')
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local tiny = require('engine.world.world-manager')
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------------------------------------------------------------------------------------------------------------
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@ -28,6 +30,7 @@ local projectmanager = {
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------------------------------------------------------------------------------------------------------------
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projectmanager.init = function(self)
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cfgmgr.load()
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self.recents = cfgmgr.recents
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end
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@ -39,6 +42,9 @@ projectmanager.create = function(self, project)
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-- Check the path is valid first
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if(project) then
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if(project.path and dirtools.is_folder(project.path)) then
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tiny.default = tiny.default or tiny.addWorld(tiny, "MasterWorld")
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local clean_name = utils.cleanstring(project.name)
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local project_path = dirtools.combine_path(project.path, clean_name)
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if(dirtools.make_folder(project_path)) then
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@ -54,6 +60,9 @@ projectmanager.create = function(self, project)
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local data_path = dirtools.combine_path(project_path, "data")
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dirtools.make_folder(data_path)
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-- Iterate default worlds and create datasets (assets, scripts etc) for them
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local world_entries = datahlp.make_worlds(data_path, tiny.worlds)
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local project_filename = dirtools.combine_path(project_path, "project.slp")
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self.current_project = {
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filename = project_filename,
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@ -65,6 +74,7 @@ projectmanager.create = function(self, project)
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build = build_path,
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cache = cache_path,
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data = data_path,
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worlds = world_entries,
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},
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}
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@ -91,13 +101,32 @@ projectmanager.load = function(self, project)
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project_filename = dirtools.combine_path(project.path, project.projectfile)
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local fh = io.open(project_filename, "r")
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if(fh) then
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local data = fh:read( '*a' )
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local data = fh:read( "*a" )
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self.current_project = json.decode(data)
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fh:close()
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end
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-- Load worlds
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-- Clear worlds first!!
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tiny.worlds = {}
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for i,world_obj in ipairs(self.current_project.paths.worlds) do
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local fh = io.open( world_obj.filename, "r")
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if(fh) then
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local data = fh:read("*a")
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local jworld = json.decode(data)
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local world = tiny.addWorld(tiny, world_obj.name)
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utils.tmerge(world, jworld)
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end
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end
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end
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end
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end
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------------------------------------------------------------------------------------------------------------
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-- Consider making this a timed autosaver. Will see.
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projectmanager.save = function(self, project)
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end
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------------------------------------------------------------------------------------------------------------
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@ -17,7 +17,7 @@ $(document).ready(function () {
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};
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postData("/project/create", jdata, function(){ });
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$("#modalProjectSelectConfirm").modal("hide");
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$("#modalProjectSelect").modal("toggle");
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$("#modalProjectSelect").modal("hide");
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});
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});
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@ -180,39 +180,6 @@ worldmanager.addAsset = function(self, assetFilename)
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end
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------------------------------------------------------------------------------------------------------------
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-- Each world thats created we make a default proc to process for http server
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worldmanager.loadDefaultAssets = function(self)
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local thisworld = self.current_world
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-- Always start with an empty asset pool when creating a new world.
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local assetpool = {}
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-- Add a default env (simple plane)
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-- Add the default skydome (so there is a decent bg)
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-- Add some gizmos needed for editing and such (like xyz axis gizmo, bound cube gizmo etc)
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end
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------------------------------------------------------------------------------------------------------------
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-- Each world thats created we make a default proc to process for http server
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worldmanager.loadDefaultScenes = function(self)
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return { { name = "Default", id = 0 } }
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end
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------------------------------------------------------------------------------------------------------------
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-- Each world thats created we make a default proc to process for http server
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worldmanager.loadDefaultScripts = function(self)
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return {
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{ name = "global", id = 0, script = "engine.script.global", ref = "Global" },
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{ name = "scene", id = 1, script = "engine.script.scene", ref = "Default" }
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}
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end
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------------------------------------------------------------------------------------------------------------
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-- Each world thats created we make a default proc to process for http server
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worldmanager.addWorld = function(self, worldname)
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@ -223,20 +190,13 @@ worldmanager.addWorld = function(self, worldname)
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else
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self.current_world = tiny.world()
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self.current_world.name = worldname
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-- These are asset groups for the world
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self.current_world.groups = { { id = 0, name = "default", tags = "default,all" } }
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-- World assets. Some default assets are added automatically (mainly for editor)
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self.current_world.assets = worldmanager.loadDefaultAssets(self)
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self.current_world.scenes = worldmanager.loadDefaultScenes(self)
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self.current_world.entities = {}
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self.current_world.scripts = worldmanager.loadDefaultScripts(self)
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-- Add an updater for entities in the httpserver
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self:addSystem( worldname.."_Entities", { "name", "etype" }, tinysrv.entitySystemProc )
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tinsert(self.worlds, self.current_world)
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self.systems_lookup[worldname] = utils.tcount(self.worlds)
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return utils.tcount(self.worlds)
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return self.current_world, utils.tcount(self.worlds)
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end
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end
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@ -298,10 +258,6 @@ end
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------------------------------------------------------------------------------------------------------------
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worldmanager.default = worldmanager.default or worldmanager.addWorld(worldmanager, "MasterWorld")
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------------------------------------------------------------------------------------------------------------
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return worldmanager
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------------------------------------------------------------------------------------------------------------
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@ -1 +0,0 @@
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{"name":"Another Project","filename":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\Another Project\\project.slp","paths":{"config":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\Another Project\\config","build":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\Another Project\\build","project":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\Another Project","data":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\Another Project\\data","cache":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\Another Project\\cache","assets":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\Another Project\\assets"}}
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1
projects/MegaProject/data/worlds/MasterWorld.json
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1
projects/MegaProject/data/worlds/MasterWorld.json
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{"groups":[{"tags":"default,all","id":0,"name":"default"}],"scripts":[{"ref":"Global","script":"engine.script.global","id":0,"name":"global"},{"ref":"Default","script":"engine.script.scene","id":1,"name":"scene"}],"entities":[],"scenes":[{"id":0,"name":"Default"}]}
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@ -1,12 +1 @@
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{
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"name": "MegaProject",
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"filename": "F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\project.slp",
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"paths": {
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"config": "F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\config",
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"build": "F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\build",
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"project": "F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject",
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"data": "F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\data",
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"cache": "F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\cache",
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"assets": "F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\assets"
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}
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}
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{"paths":{"config":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\config","worlds":[{"filename":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\data\\worlds\\MasterWorld.json","name":"MasterWorld"}],"data":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\data","assets":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\assets","project":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject","cache":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\cache","build":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\build"},"filename":"F:\\dev\\luajit\\Thunc\\sokol-luajit\\projects\\MegaProject\\project.slp","name":"MegaProject"}
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