-- load lcpp (ffi.cdef wrapper turned on per default) local lcpp = require("tools.lcpp") local ffi = require( "ffi" ) local flecs_filename = _G.FLECS_DLL or "flecs" local libs = ffi_flecs_app or { OSX = { x64 = flecs_filename.."_macos.so", arm64 = flecs_filename.."_macos_arm64.so" }, Windows = { x64 = flecs_filename..".dll" }, Linux = { x64 = "./bin/linux/lib"..flecs_filename..".so", arm = "./bin/linux/lib"..flecs_filename..".so" }, BSD = { x64 = flecs_filename..".so" }, POSIX = { x64 = flecs_filename..".so" }, Other = { x64 = flecs_filename..".so" }, } local lib = ffi_flecs_app or libs[ ffi.os ][ ffi.arch ] local flecs_app = ffi.load( lib ) -- just use LuaJIT ffi and lcpp together HEADER_PATH = HEADER_PATH or "" ffi.cdef([[ #include "]]..HEADER_PATH..[[ffi/flecs/flecs_ffi.h" ]]) return flecs_app