local ffi = require( "ffi" ) local cgltf_filename = _G.CGLTF_DLL or "cgltf_dll" local libs = ffi_cgltf or { OSX = { x64 = cgltf_filename.."_macos.so", arm64 = cgltf_filename.."_macos_arm64.so" }, Windows = { x64 = cgltf_filename..".dll" }, Linux = { x64 = "./bin/linux/lib"..cgltf_filename..".so", arm = "./bin/linux/lib"..cgltf_filename..".so" }, BSD = { x64 = cgltf_filename..".so" }, POSIX = { x64 = cgltf_filename..".so" }, Other = { x64 = cgltf_filename..".so" }, } local lib = cgltf or libs[ ffi.os ][ ffi.arch ] local cgltf = ffi.load( lib ) -- load lcpp (ffi.cdef wrapper turned on per default) local lcpp = require("tools.lcpp") -- just use LuaJIT ffi and lcpp together HEADER_PATH = HEADER_PATH or "" ffi.cdef([[ #include "]]..HEADER_PATH..[[ffi/sokol-headers/cgltf.h" ]]) return cgltf