local clay = require("clay") -- -------------------------------------------------------------------------------------- local math_max = math.max local math_min = math.min local clay_utils = {} -- -------------------------------------------------------------------------------------- local CLAY__INIT = function(ctype) return ffi.new( ctype ) end local CLAY__WRAPPER_TYPE = function(ctype) return "Clay__"..ctype.."Wrapper" end local CLAY__WRAPPER_STRUCT = function(ctype) return [[typedef struct { ]]..ctype..[[ wrapped; } ]]..CLAY__WRAPPER_TYPE(ctype)..";" end local CLAY__CONFIG_WRAPPER = function(ctype, ...) return CLAY__INIT(CLAY__WRAPPER_TYPE(ctype)).wrapped end -- -------------------------------------------------------------------------------------- local CLAY__MAX = function(x, y) return math_max(x, y) end local CLAY__MIN = function(x, y) return math_min(x, y) end clay_utils.CLAY_LAYOUT = function(layoutElement) clay.Clay__AttachLayoutConfig(clay.Clay__StoreLayoutConfig(layoutElement) ) end clay_utils.CLAY_RECTANGLE = function(rectconfig) local rectElement = ffi.new("Clay_ElementConfigUnion", { rectangleElementConfig = clay.Clay__StoreRectangleElementConfig(rectconfig) }) clay.Clay__AttachElementConfig( rectElement, clay.CLAY__ELEMENT_CONFIG_TYPE_RECTANGLE ) end clay_utils.CLAY_TEXT_CONFIG = function(...) return clay.Clay__StoreTextElementConfig( ffi.new("Clay_TextElementConfig", ...)) end -- CLAY_IMAGE(...) Clay__AttachElementConfig(CLAY__INIT(Clay_ElementConfigUnion) { .imageElementConfig = Clay__StoreImageElementConfig(CLAY__CONFIG_WRAPPER(Clay_ImageElementConfig, __VA_ARGS__)) }, CLAY__ELEMENT_CONFIG_TYPE_IMAGE) -- CLAY_FLOATING(...) Clay__AttachElementConfig(CLAY__INIT(Clay_ElementConfigUnion) { .floatingElementConfig = Clay__StoreFloatingElementConfig(CLAY__CONFIG_WRAPPER(Clay_FloatingElementConfig, __VA_ARGS__)) }, CLAY__ELEMENT_CONFIG_TYPE_FLOATING_CONTAINER) -- CLAY_CUSTOM_ELEMENT(...) Clay__AttachElementConfig(CLAY__INIT(Clay_ElementConfigUnion) { .customElementConfig = Clay__StoreCustomElementConfig(CLAY__CONFIG_WRAPPER(Clay_CustomElementConfig, __VA_ARGS__)) }, CLAY__ELEMENT_CONFIG_TYPE_CUSTOM) -- CLAY_SCROLL(...) Clay__AttachElementConfig(CLAY__INIT(Clay_ElementConfigUnion) { .scrollElementConfig = Clay__StoreScrollElementConfig(CLAY__CONFIG_WRAPPER(Clay_ScrollElementConfig, __VA_ARGS__)) }, CLAY__ELEMENT_CONFIG_TYPE_SCROLL_CONTAINER) -- CLAY_BORDER(...) Clay__AttachElementConfig(CLAY__INIT(Clay_ElementConfigUnion) { .borderElementConfig = Clay__StoreBorderElementConfig(CLAY__CONFIG_WRAPPER(Clay_BorderElementConfig, __VA_ARGS__)) }, CLAY__ELEMENT_CONFIG_TYPE_BORDER_CONTAINER) -- CLAY_BORDER_OUTSIDE(...) Clay__AttachElementConfig(CLAY__INIT(Clay_ElementConfigUnion) { .borderElementConfig = Clay__StoreBorderElementConfig(CLAY__INIT(Clay_BorderElementConfig) { .left = __VA_ARGS__, .right = __VA_ARGS__, .top = __VA_ARGS__, .bottom = __VA_ARGS__ }) }, CLAY__ELEMENT_CONFIG_TYPE_BORDER_CONTAINER) -- CLAY_BORDER_OUTSIDE_RADIUS(width, color, radius) Clay__AttachElementConfig(CLAY__INIT(Clay_ElementConfigUnion) { .borderElementConfig = Clay__StoreBorderElementConfig(CLAY__INIT(Clay_BorderElementConfig) { .left = { width, color }, .right = { width, color }, .top = { width, color }, .bottom = { width, color }, .cornerRadius = CLAY_CORNER_RADIUS(radius) })}, CLAY__ELEMENT_CONFIG_TYPE_BORDER_CONTAINER) -- CLAY_BORDER_ALL(...) Clay__AttachElementConfig(CLAY__INIT(Clay_ElementConfigUnion) { .borderElementConfig = Clay__StoreBorderElementConfig(CLAY__INIT(Clay_BorderElementConfig) { .left = __VA_ARGS__, .right = __VA_ARGS__, .top = __VA_ARGS__, .bottom = __VA_ARGS__, .betweenChildren = __VA_ARGS__ } ) }, CLAY__ELEMENT_CONFIG_TYPE_BORDER_CONTAINER) -- CLAY_BORDER_ALL_RADIUS(width, color, radius) Clay__AttachElementConfig(CLAY__INIT(Clay_ElementConfigUnion) { .borderElementConfig = Clay__StoreBorderElementConfig(CLAY__INIT(Clay_BorderElementConfig) { .left = { width, color }, .right = { width, color }, .top = { width, color }, .bottom = { width, color }, .betweenChildren = { width, color }, .cornerRadius = CLAY_CORNER_RADIUS(radius)}) }, CLAY__ELEMENT_CONFIG_TYPE_BORDER_CONTAINER) -- CLAY_CORNER_RADIUS(radius) (CLAY__INIT(Clay_CornerRadius) { radius, radius, radius, radius }) -- CLAY_PADDING_ALL(padding) CLAY__CONFIG_WRAPPER(Clay_Padding, { padding, padding, padding, padding }) -- CLAY_SIZING_FIT(...) (CLAY__INIT(Clay_SizingAxis) { .size = { .minMax = { __VA_ARGS__ } }, .type = CLAY__SIZING_TYPE_FIT }) -- CLAY_SIZING_GROW(...) (CLAY__INIT(Clay_SizingAxis) { .size = { .minMax = { __VA_ARGS__ } }, .type = CLAY__SIZING_TYPE_GROW }) -- CLAY_SIZING_FIXED(fixedSize) (CLAY__INIT(Clay_SizingAxis) { .size = { .minMax = { fixedSize, fixedSize } }, .type = CLAY__SIZING_TYPE_FIXED }) -- CLAY_SIZING_PERCENT(percentOfParent) (CLAY__INIT(Clay_SizingAxis) { .size = { .percent = (percentOfParent) }, .type = CLAY__SIZING_TYPE_PERCENT }) -- CLAY_ID(label) Clay__AttachId(Clay__HashString(CLAY_STRING(label), 0, 0)) -- CLAY_IDI(label, index) Clay__AttachId(Clay__HashString(CLAY_STRING(label), index, 0)) -- CLAY_ID_LOCAL(label) CLAY_IDI_LOCAL(label, 0) -- CLAY_IDI_LOCAL(label, index) Clay__AttachId(Clay__HashString(CLAY_STRING(label), index, Clay__GetParentElementId())) -- CLAY__STRING_LENGTH(s) ((sizeof(s) / sizeof((s)[0])) - sizeof((s)[0])) -- CLAY__ENSURE_STRING_LITERAL(x) ("" x "") -- // Note: If an error led you here, it's because CLAY_STRING can only be used with string literals, i.e. CLAY_STRING("SomeString") and not CLAY_STRING(yourString) clay_utils.CLAY_STRING = function(str) return ffi.new("Clay_String", { length = #str, chars = ffi.string(str) }) end clay_utils.CLAY_STRING_CONST = CLAY_STRING local CLAY__ELEMENT_DEFINITION_LATCH = 0 -- /* This macro looks scary on the surface, but is actually quite simple. -- It turns a macro call like this: -- CLAY( -- CLAY_RECTANGLE(), -- CLAY_ID() -- ) { -- ...children declared here -- } -- Into calls like this: -- Clay_OpenElement(); -- CLAY_RECTANGLE(); -- CLAY_ID(); -- Clay_ElementPostConfiguration(); -- ...children declared here -- Clay_CloseElement(); -- The for loop will only ever run a single iteration, putting Clay__CloseElement() in the increment of the loop -- means that it will run after the body - where the children are declared. It just exists to make sure you don't forget -- to call Clay_CloseElement(). -- */ clay_utils.CLAY = function(...) do clay.Clay__OpenElement() clay.Clay__ElementPostConfiguration() clay.CLAY__ELEMENT_DEFINITION_LATCH = clay.CLAY__ELEMENT_DEFINITION_LATCH + 1 clay.Clay__CloseElement() end end clay_utils.CLAY_START = function() clay.CLAY__ELEMENT_DEFINITION_LATCH = 0 clay.Clay__OpenElement() end clay_utils.CLAY_POSTCONFIG = function() clay.Clay__ElementPostConfiguration() end clay_utils.CLAY_END = function() clay.CLAY__ELEMENT_DEFINITION_LATCH = clay.CLAY__ELEMENT_DEFINITION_LATCH + 1 clay.Clay__CloseElement() end clay_utils.CLAY_TEXT = function(text, textConfig) return clay.Clay__OpenTextElement(text, textConfig) end return clay_utils