sokol-luajit/engine/libs/camera/player.lua
2025-10-17 09:43:15 +10:30

114 lines
3.3 KiB
Lua

-- A camera controller so I can pan and move around the scene.
-- Enable/Disable using keys
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local tf = require("engine.utils.transforms")
local Vec3 = {}
local hmm = require("hmm")
-- Soft start and stop - all movements should be softened to make a nice movement
-- experience. Camera motion should also be dampened.
local move_dampen = 0.89
local look_dampen = 0.89
local cameraplayer = {}
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local function newcamera()
local cameraplayer = {
playerheight = 1.3,
cameraheight = 2.0,
-- Where the look focus is in the distance
lookdistance = 4.0,
looklimityaw = math.pi * 0.5,
looklimitpitch = math.pi * 0.5,
lookvec = hmm.HMM_Vec3(0,0,0),
pos = hmm.HMM_Vec3(0,0,0),
movevec = hmm.HMM_Vec3(0,0,0),
xangle = 0.0,
yangle = 0.0,
}
return cameraplayer
end
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-- A simple handler, can be easily replaced
local function defaulthandler( self, delta )
-- local pitch = -cameraplayer.xangle
-- local yaw = cameraplayer.yangle
-- if (yaw > math.pi) then yaw = -math.pi; cameraplayer.yangle = -math.pi end
-- if (yaw < -math.pi) then yaw = math.pi; cameraplayer.yangle = math.pi end
-- if (pitch > math.pi * 0.5) then pitch = math.pi * 0.5; cameraplayer.xangle = math.pi * 0.5 end
-- if (pitch < -math.pi * 0.5) then pitch = -math.pi * 0.5; cameraplayer.xangle = -math.pi * 0.5 end
local ospos = go.get_position(self.target)
local osrot = go.get_rotation(self.target)
self.tpos = hmm.HMM_Vec3(ospos.x, ospos.y, ospos.z)
self.trot = osrot
self.teuler = tf.ToEulerAngles(self.trot)
--local mdir = self.target.mover.globalizeDirection( Vec3Set(0.02, 1, self.distance) )
local mdir = vmath.rotate(self.trot, hmm.HMM_Vec3(0.02, 1, self.distance))
local campos = hmm.HMM_Vec3(mdir.x, mdir.y, mdir.z)
self.pos = self.tpos + campos
self.rot = self.trot
go.set_rotation( self.rot, self.cameraobj )
go.set_position( self.pos, self.cameraobj )
self.prevpos = self.tpos
end
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cameraplayer.init = function( cameraobj, target, distance, handler )
local newcam = newcamera()
newcam.cameraobj = cameraobj
newcam.target = target
newcam.tpos = hmm.HMM_Vec3(0,0,0)
newcam.trot = hmm.HMM_Vec3(0,0,0)
newcam.distance = distance
newcam.smooth = 0.98
newcam.speed = 1.0
newcam.flat = true -- define if the camera rolls
newcam.sloppiness = 1.4
-- newcam.pos = go.get_position(cameraobj)
-- newcam.rot = go.get_rotation(cameraobj)
local tvec = hmm.HMM_Vec3(0,0,0) --go.get_position(newcam.target)
newcam.prevpos = hmm.HMM_Vec3(tvec.X, tvec.Y, tvec.Z)
newcam.enabled = true -- enabled by default
newcam.handler = handler or defaulthandler
newcam.update = function( self, delta )
if(newcam.enabled ~= true) then return end
if(newcam.handler) then newcam.handler( newcam, delta ) end
end
return newcam
end
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return cameraplayer
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