sokol-luajit/ffi/sokol/remotery.lua

464 lines
19 KiB
Lua

local ffi = require( "ffi" )
local libs = ffi_remotery_dll or {
OSX = { x64 = "remotery_dll" },
Windows = { x64 = "remotery_dll.dll" },
Linux = { x64 = "remotery_dll.so", arm = "remotery_dll.so" },
BSD = { x64 = "remotery_dll.so" },
POSIX = { x64 = "remotery_dll.so" },
Other = { x64 = "remotery_dll.so" },
}
local lib = ffi_remotery_dll or libs[ ffi.os ][ ffi.arch ]
local remotery_lib = ffi.load( lib )
ffi.cdef[[
/********** remotery_lib ****************************************************************/
/*--------------------------------------------------------------------------------------------------------------------------------
Types
--------------------------------------------------------------------------------------------------------------------------------*/
// Boolean
typedef unsigned int rmtBool;
enum {
RMT_FALSE = 0,
RMT_TRUE = 1
};
// Unsigned integer types
typedef unsigned char rmtU8;
typedef unsigned short rmtU16;
typedef unsigned int rmtU32;
typedef unsigned long long rmtU64;
// Signed integer types
typedef char rmtS8;
typedef short rmtS16;
typedef int rmtS32;
typedef long long rmtS64;
// Float types
typedef float rmtF32;
typedef double rmtF64;
// Const, null-terminated string pointer
typedef const char* rmtPStr;
// Opaque pointer for a sample graph tree
typedef struct Msg_SampleTree rmtSampleTree;
// Opaque pointer to a node in the sample graph tree
typedef struct Sample rmtSample;
// Handle to the main remotery instance
typedef struct Remotery Remotery;
// Forward declaration
struct rmtProperty;
typedef enum rmtSampleType
{
RMT_SampleType_CPU,
RMT_SampleType_CUDA,
RMT_SampleType_D3D11,
RMT_SampleType_D3D12,
RMT_SampleType_OpenGL,
RMT_SampleType_Metal,
RMT_SampleType_Vulkan,
RMT_SampleType_Count,
} rmtSampleType;
// All possible error codes
// clang-format off
typedef enum rmtError
{
RMT_ERROR_NONE,
RMT_ERROR_RECURSIVE_SAMPLE, // Not an error but an internal message to calling code
RMT_ERROR_UNKNOWN, // An error with a message yet to be defined, only for internal error handling
RMT_ERROR_INVALID_INPUT, // An invalid input to a function call was provided
RMT_ERROR_RESOURCE_CREATE_FAIL, // Creation of an internal resource failed
RMT_ERROR_RESOURCE_ACCESS_FAIL, // Access of an internal resource failed
RMT_ERROR_TIMEOUT, // Internal system timeout
// System errors
RMT_ERROR_MALLOC_FAIL, // Malloc call within remotery failed
RMT_ERROR_TLS_ALLOC_FAIL, // Attempt to allocate thread local storage failed
RMT_ERROR_VIRTUAL_MEMORY_BUFFER_FAIL, // Failed to create a virtual memory mirror buffer
RMT_ERROR_CREATE_THREAD_FAIL, // Failed to create a thread for the server
RMT_ERROR_OPEN_THREAD_HANDLE_FAIL, // Failed to open a thread handle, given a thread id
// Network TCP/IP socket errors
RMT_ERROR_SOCKET_INVALID_POLL, // Poll attempt on an invalid socket
RMT_ERROR_SOCKET_SELECT_FAIL, // Server failed to call select on socket
RMT_ERROR_SOCKET_POLL_ERRORS, // Poll notified that the socket has errors
RMT_ERROR_SOCKET_SEND_FAIL, // Unrecoverable error occured while client/server tried to send data
RMT_ERROR_SOCKET_RECV_NO_DATA, // No data available when attempting a receive
RMT_ERROR_SOCKET_RECV_TIMEOUT, // Timed out trying to receive data
RMT_ERROR_SOCKET_RECV_FAILED, // Unrecoverable error occured while client/server tried to receive data
// WebSocket errors
RMT_ERROR_WEBSOCKET_HANDSHAKE_NOT_GET, // WebSocket server handshake failed, not HTTP GET
RMT_ERROR_WEBSOCKET_HANDSHAKE_NO_VERSION, // WebSocket server handshake failed, can't locate WebSocket version
RMT_ERROR_WEBSOCKET_HANDSHAKE_BAD_VERSION, // WebSocket server handshake failed, unsupported WebSocket version
RMT_ERROR_WEBSOCKET_HANDSHAKE_NO_HOST, // WebSocket server handshake failed, can't locate host
RMT_ERROR_WEBSOCKET_HANDSHAKE_BAD_HOST, // WebSocket server handshake failed, host is not allowed to connect
RMT_ERROR_WEBSOCKET_HANDSHAKE_NO_KEY, // WebSocket server handshake failed, can't locate WebSocket key
RMT_ERROR_WEBSOCKET_HANDSHAKE_BAD_KEY, // WebSocket server handshake failed, WebSocket key is ill-formed
RMT_ERROR_WEBSOCKET_HANDSHAKE_STRING_FAIL, // WebSocket server handshake failed, internal error, bad string code
RMT_ERROR_WEBSOCKET_DISCONNECTED, // WebSocket server received a disconnect request and closed the socket
RMT_ERROR_WEBSOCKET_BAD_FRAME_HEADER, // Couldn't parse WebSocket frame header
RMT_ERROR_WEBSOCKET_BAD_FRAME_HEADER_SIZE, // Partially received wide frame header size
RMT_ERROR_WEBSOCKET_BAD_FRAME_HEADER_MASK, // Partially received frame header data mask
RMT_ERROR_WEBSOCKET_RECEIVE_TIMEOUT, // Timeout receiving frame header
RMT_ERROR_REMOTERY_NOT_CREATED, // Remotery object has not been created
RMT_ERROR_SEND_ON_INCOMPLETE_PROFILE, // An attempt was made to send an incomplete profile tree to the client
// CUDA error messages
RMT_ERROR_CUDA_DEINITIALIZED, // This indicates that the CUDA driver is in the process of shutting down
RMT_ERROR_CUDA_NOT_INITIALIZED, // This indicates that the CUDA driver has not been initialized with cuInit() or that initialization has failed
RMT_ERROR_CUDA_INVALID_CONTEXT, // This most frequently indicates that there is no context bound to the current thread
RMT_ERROR_CUDA_INVALID_VALUE, // This indicates that one or more of the parameters passed to the API call is not within an acceptable range of values
RMT_ERROR_CUDA_INVALID_HANDLE, // This indicates that a resource handle passed to the API call was not valid
RMT_ERROR_CUDA_OUT_OF_MEMORY, // The API call failed because it was unable to allocate enough memory to perform the requested operation
RMT_ERROR_ERROR_NOT_READY, // This indicates that a resource handle passed to the API call was not valid
// Direct3D 11 error messages
RMT_ERROR_D3D11_FAILED_TO_CREATE_QUERY, // Failed to create query for sample
// OpenGL error messages
RMT_ERROR_OPENGL_ERROR, // Generic OpenGL error, no need to expose detail since app will need an OpenGL error callback registered
RMT_ERROR_CUDA_UNKNOWN,
} rmtError;
/*--------------------------------------------------------------------------------------------------------------------------------
Runtime Settings
--------------------------------------------------------------------------------------------------------------------------------*/
// Callback function pointer types
typedef void* (*rmtMallocPtr)(void* mm_context, rmtU32 size);
typedef void* (*rmtReallocPtr)(void* mm_context, void* ptr, rmtU32 size);
typedef void (*rmtFreePtr)(void* mm_context, void* ptr);
typedef void (*rmtInputHandlerPtr)(const char* text, void* context);
typedef void (*rmtSampleTreeHandlerPtr)(void* cbk_context, rmtSampleTree* sample_tree);
typedef void (*rmtPropertyHandlerPtr)(void* cbk_context, struct rmtProperty* root);
// Struture to fill in to modify Remotery default settings
typedef struct rmtSettings
{
// Which port to listen for incoming connections on
rmtU16 port;
// When this server exits it can leave the port open in TIME_WAIT state for a while. This forces
// subsequent server bind attempts to fail when restarting. If you find restarts fail repeatedly
// with bind attempts, set this to true to forcibly reuse the open port.
rmtBool reuse_open_port;
// Only allow connections on localhost?
// For dev builds you may want to access your game from other devices but if
// you distribute a game to your players with Remotery active, probably best
// to limit connections to localhost.
rmtBool limit_connections_to_localhost;
// Whether to enable runtime thread sampling that discovers which processors a thread is running
// on. This will suspend and resume threads from outside repeatdly and inject code into each
// thread that automatically instruments the processor.
// Default: Enabled
rmtBool enableThreadSampler;
// How long to sleep between server updates, hopefully trying to give
// a little CPU back to other threads.
rmtU32 msSleepBetweenServerUpdates;
// Size of the internal message queues Remotery uses
// Will be rounded to page granularity of 64k
rmtU32 messageQueueSizeInBytes;
// If the user continuously pushes to the message queue, the server network
// code won't get a chance to update unless there's an upper-limit on how
// many messages can be consumed per loop.
rmtU32 maxNbMessagesPerUpdate;
// Callback pointers for memory allocation
rmtMallocPtr malloc;
rmtReallocPtr realloc;
rmtFreePtr free;
void* mm_context;
// Callback pointer for receiving input from the Remotery console
rmtInputHandlerPtr input_handler;
// Callback pointer for traversing the sample tree graph
rmtSampleTreeHandlerPtr sampletree_handler;
void* sampletree_context;
// Callback pointer for traversing the prpperty graph
rmtPropertyHandlerPtr snapshot_callback;
void* snapshot_context;
// Context pointer that gets sent to Remotery console callback function
void* input_handler_context;
rmtPStr logPath;
} rmtSettings;
/*--------------------------------------------------------------------------------------------------------------------------------
GPU Sampling
--------------------------------------------------------------------------------------------------------------------------------*/
typedef struct rmtD3D12Bind
{
// The main device shared by all threads
void* device;
// The queue command lists are executed on for profiling
void* queue;
} rmtD3D12Bind;
typedef struct rmtVulkanFunctions
{
// Function pointers to Vulkan functions
// Untyped so that the Vulkan headers are not required in this file
// Instance functions
void* vkGetPhysicalDeviceProperties;
// Device functions
void* vkQueueSubmit;
void* vkQueueWaitIdle;
void* vkCreateQueryPool;
void* vkDestroyQueryPool;
void* vkResetQueryPool; // vkResetQueryPool (Vulkan 1.2+ with hostQueryReset) or vkResetQueryPoolEXT (VK_EXT_host_query_reset)
void* vkGetQueryPoolResults;
void* vkCmdWriteTimestamp;
void* vkCreateSemaphore;
void* vkDestroySemaphore;
void* vkSignalSemaphore; // vkSignalSemaphore (Vulkan 1.2+ with timelineSemaphore) or vkSignalSemaphoreKHR (VK_KHR_timeline_semaphore)
void* vkGetSemaphoreCounterValue; // vkGetSemaphoreCounterValue (Vulkan 1.2+ with timelineSemaphore) or vkGetSemaphoreCounterValueKHR (VK_KHR_timeline_semaphore)
void* vkGetCalibratedTimestampsEXT; // vkGetCalibratedTimestampsKHR (VK_KHR_calibrated_timestamps) or vkGetCalibratedTimestampsEXT (VK_EXT_calibrated_timestamps)
} rmtVulkanFunctions;
typedef struct rmtVulkanBind
{
// The physical Vulkan device, of type VkPhysicalDevice
void* physical_device;
// The logical Vulkan device, of type VkDevice
void* device;
// The queue command buffers are executed on for profiling, of type VkQueue
void* queue;
} rmtVulkanBind;
/*--------------------------------------------------------------------------------------------------------------------------------
Runtime Properties
--------------------------------------------------------------------------------------------------------------------------------*/
/* --- Public API --------------------------------------------------------------------------------------------------------------*/
// Flags that control property behaviour
typedef enum
{
RMT_PropertyFlags_NoFlags = 0,
// Reset property back to its default value on each new frame
RMT_PropertyFlags_FrameReset = 1,
} rmtPropertyFlags;
// All possible property types that can be recorded and sent to the viewer
typedef enum
{
RMT_PropertyType_rmtGroup,
RMT_PropertyType_rmtBool,
RMT_PropertyType_rmtS32,
RMT_PropertyType_rmtU32,
RMT_PropertyType_rmtF32,
RMT_PropertyType_rmtS64,
RMT_PropertyType_rmtU64,
RMT_PropertyType_rmtF64,
} rmtPropertyType;
// A property value as a union of all its possible types
typedef union rmtPropertyValue
{
rmtBool Bool;
rmtS32 S32;
rmtU32 U32;
rmtF32 F32;
rmtS64 S64;
rmtU64 U64;
rmtF64 F64;
} rmtPropertyValue;
// Definition of a property that should be stored globally
// Note:
// Use the callback api and the rmt_PropertyGetxxx accessors to traverse this structure
typedef struct rmtProperty
{
// Gets set to RMT_TRUE after a property has been modified, when it gets initialised for the first time
rmtBool initialised;
// Runtime description
rmtPropertyType type;
rmtPropertyFlags flags;
// Current value
rmtPropertyValue value;
// Last frame value to see if previous value needs to be updated
rmtPropertyValue lastFrameValue;
// Previous value only if it's different from the current value, and when it changed
rmtPropertyValue prevValue;
rmtU32 prevValueFrame;
// Text description
const char* name;
const char* description;
// Default value for Reset calls
rmtPropertyValue defaultValue;
// Parent link specifically placed after default value so that variadic macro can initialise it
struct rmtProperty* parent;
// Links within the property tree
struct rmtProperty* firstChild;
struct rmtProperty* lastChild;
struct rmtProperty* nextSibling;
// Hash for efficient sending of properties to the viewer
rmtU32 nameHash;
// Unique, persistent ID among all properties
rmtU32 uniqueID;
} rmtProperty;
void _rmt_PropertySetValue(rmtProperty* property);
void _rmt_PropertyAddValue(rmtProperty* property, rmtPropertyValue add_value);
rmtError _rmt_PropertySnapshotAll();
void _rmt_PropertyFrameResetAll();
rmtU32 _rmt_HashString32(const char* s, int len, rmtU32 seed);
/*--------------------------------------------------------------------------------------------------------------------------------
Sample Tree API for walking `rmtSampleTree` Objects in the Sample Tree Handler.
--------------------------------------------------------------------------------------------------------------------------------*/
typedef enum rmtSampleFlags
{
// Default behaviour
RMTSF_None = 0,
// Search parent for same-named samples and merge timing instead of adding a new sample
RMTSF_Aggregate = 1,
// Merge sample with parent if it's the same sample
RMTSF_Recursive = 2,
// Set this flag on any of your root samples so that Remotery will assert if it ends up *not* being the root sample.
// This will quickly allow you to detect Begin/End mismatches causing a sample tree imbalance.
RMTSF_Root = 4,
// Mainly for platforms other than Windows that don't support the thread sampler and can't detect stalling samples.
// Where you have a non-root sample that stays open indefinitely and never sends its contents to log/viewer.
// Send this sample to log/viewer when it closes.
// You can not have more than one sample open with this flag on the same thread at a time.
// This flag will be removed in a future version when all platforms support stalling samples.
RMTSF_SendOnClose = 8,
} rmtSampleFlags;
// Struct to hold iterator info
typedef struct rmtSampleIterator
{
// public
rmtSample* sample;
// private
rmtSample* initial;
} rmtSampleIterator;
// Struct to hold iterator info
typedef struct rmtPropertyIterator
{
// public
rmtProperty* property;
// private
rmtProperty* initial;
} rmtPropertyIterator;
// Gets the last error message issued on the calling thread
rmtPStr rmt_GetLastErrorMessage();
/*--------------------------------------------------------------------------------------------------------------------------------
Private Interface - don't directly call these
--------------------------------------------------------------------------------------------------------------------------------*/
/* ---- While this is true - we will call them, the way they are used in the defines.
---- Theres no simple way around this unless I build another API for them, which isnt really needed.
--- The aim will be to have lua util methods that mimik the same use as the defines. */
void * CreateGlobalInstance();
void DestroyGlobalInstance(void *rmt);
void SetGlobalInstance(void *rmt);
void * GetGlobalInstance();
rmtSettings* _rmt_Settings( void );
enum rmtError _rmt_CreateGlobalInstance(Remotery** remotery);
void _rmt_DestroyGlobalInstance(Remotery* remotery);
void _rmt_SetGlobalInstance(Remotery* remotery);
Remotery* _rmt_GetGlobalInstance(void);
void _rmt_SetCurrentThreadName(rmtPStr thread_name);
void _rmt_LogText(rmtPStr text);
void _rmt_BeginCPUSample(rmtPStr name, rmtU32 flags, rmtU32* hash_cache);
void _rmt_EndCPUSample(void);
rmtError _rmt_MarkFrame(void);
void _rmt_BindOpenGL();
void _rmt_UnbindOpenGL(void);
void _rmt_BeginOpenGLSample(rmtPStr name, rmtU32* hash_cache);
void _rmt_EndOpenGLSample(void);
// Sample iterator
void _rmt_IterateChildren(rmtSampleIterator* iter, rmtSample* sample);
rmtBool _rmt_IterateNext(rmtSampleIterator* iter);
// SampleTree accessors
const char* _rmt_SampleTreeGetThreadName(rmtSampleTree* sample_tree);
rmtSample* _rmt_SampleTreeGetRootSample(rmtSampleTree* sample_tree);
// Sample accessors
const char* _rmt_SampleGetName(rmtSample* sample);
rmtU32 _rmt_SampleGetNameHash(rmtSample* sample);
rmtU32 _rmt_SampleGetCallCount(rmtSample* sample);
rmtU64 _rmt_SampleGetStart(rmtSample* sample);
rmtU64 _rmt_SampleGetTime(rmtSample* sample);
rmtU64 _rmt_SampleGetSelfTime(rmtSample* sample);
void _rmt_SampleGetColour(rmtSample* sample, rmtU8* r, rmtU8* g, rmtU8* b);
rmtSampleType _rmt_SampleGetType(rmtSample* sample);
// Property iterator
void _rmt_PropertyIterateChildren(rmtPropertyIterator* iter, rmtProperty* property);
rmtBool _rmt_PropertyIterateNext(rmtPropertyIterator* iter);
// Property accessors
rmtPropertyType _rmt_PropertyGetType(rmtProperty* property);
rmtU32 _rmt_PropertyGetNameHash(rmtProperty* property);
const char* _rmt_PropertyGetName(rmtProperty* property);
const char* _rmt_PropertyGetDescription(rmtProperty* property);
rmtPropertyValue _rmt_PropertyGetValue(rmtProperty* property);
]]
return remotery_lib