sokol-luajit/editor/www/glsl/Viewport3D.frag.glsl
2024-12-12 23:26:46 +10:30

19 lines
469 B
GLSL

precision mediump float;
varying vec2 v_uvCoordinates;
//varying vec3 v_normalVectors;
uniform sampler2D u_diffuse;
uniform int u_diffuseExists;
vec4 Color;
void main() {
if (u_diffuseExists == 1) gl_FragColor = texture2D(u_diffuse, v_uvCoordinates);
else gl_FragColor = vec4(0.5, 0.5, 0.5, 1);
// Color = vec4(1, 0, 0, 1) * v_uvCoordinates.x + vec4(0, 1, 0, 1) * (1.0 - v_uvCoordinates.x);
// Color = vec4(v_vertexNormal.xyz, 1);
Color = gl_FragColor;
}