sokol-luajit/projects/examples/samples/shadows_sapp.lua

371 lines
14 KiB
Lua

package.path = package.path..";../?.lua"
local dirtools = require("tools.vfs.dirtools").init("sokol%-luajit")
--_G.SOKOL_DLL = "sokol_debug_dll"
local sapp = require("ffi.sokol.sokol_app")
local sg = require("ffi.sokol.sokol_gfx")
local slib = require("ffi.sokol.sokol_libs") -- Warn - always after gfx!!
local hmm = require("ffi.sokol.hmm")
local hutils = require("ffi.sokol.hmm_utils")
local utils = require("lua.utils")
local ffi = require("ffi")
-- --------------------------------------------------------------------------------------
-- Shader debug enabled
local shc = require("tools.shader_compiler.shc_compile").init( "sokol%-luajit", false )
-- Need to use default because this is whats used for first unnamed program
local shadow_shader = shc.compile("./samples/shadows-sapp.glsl", "shadow")
local display_shader = shc.compile("./samples/shadows-sapp.glsl", "display")
local dbg_shader = shc.compile("./samples/shadows-sapp.glsl", "dbg")
-- --------------------------------------------------------------------------------------
ffi.cdef[[
typedef struct state {
sg_image shadow_map;
sg_sampler shadow_sampler;
sg_buffer vbuf;
sg_buffer ibuf;
float ry;
struct {
sg_pass_action pass_action;
sg_attachments atts;
sg_pipeline pip;
sg_bindings * bind;
} shadow;
struct {
sg_pass_action pass_action;
sg_pipeline pip;
sg_bindings * bind;
} display;
struct {
sg_pipeline pip;
sg_bindings * bind;
} dbg;
} state;
]]
local state = ffi.new("state[1]")
local display_bind = ffi.new("sg_bindings[1]", {})
-- --------------------------------------------------------------------------------------
local function init()
local sg_desc = ffi.new("sg_desc[1]")
sg_desc[0].environment = slib.sglue_environment()
sg_desc[0].logger.func = slib.slog_func
sg.sg_setup( sg_desc )
print("Sokol Is Valid: "..tostring(sg.sg_isvalid()))
local vertices = ffi.new("float[196]", {
-1.0, -1.0, -1.0, 0.0, 0.0, -1.0,
1.0, -1.0, -1.0, 0.0, 0.0, -1.0,
1.0, 1.0, -1.0, 0.0, 0.0, -1.0,
-1.0, 1.0, -1.0, 0.0, 0.0, -1.0,
-1.0, -1.0, 1.0, 0.0, 0.0, 1.0,
1.0, -1.0, 1.0, 0.0, 0.0, 1.0,
1.0, 1.0, 1.0, 0.0, 0.0, 1.0,
-1.0, 1.0, 1.0, 0.0, 0.0, 1.0,
-1.0, -1.0, -1.0, -1.0, 0.0, 0.0,
-1.0, 1.0, -1.0, -1.0, 0.0, 0.0,
-1.0, 1.0, 1.0, -1.0, 0.0, 0.0,
-1.0, -1.0, 1.0, -1.0, 0.0, 0.0,
1.0, -1.0, -1.0, 1.0, 0.0, 0.0,
1.0, 1.0, -1.0, 1.0, 0.0, 0.0,
1.0, 1.0, 1.0, 1.0, 0.0, 0.0,
1.0, -1.0, 1.0, 1.0, 0.0, 0.0,
-1.0, -1.0, -1.0, 0.0, -1.0, 0.0,
-1.0, -1.0, 1.0, 0.0, -1.0, 0.0,
1.0, -1.0, 1.0, 0.0, -1.0, 0.0,
1.0, -1.0, -1.0, 0.0, -1.0, 0.0,
-1.0, 1.0, -1.0, 0.0, 1.0, 0.0,
-1.0, 1.0, 1.0, 0.0, 1.0, 0.0,
1.0, 1.0, 1.0, 0.0, 1.0, 0.0,
1.0, 1.0, -1.0, 0.0, 1.0, 0.0,
-5.0, 0.0, -5.0, 0.0, 1.0, 0.0,
-5.0, 0.0, 5.0, 0.0, 1.0, 0.0,
5.0, 0.0, 5.0, 0.0, 1.0, 0.0,
5.0, 0.0, -5.0, 0.0, 1.0, 0.0,
1.0, 1.0, -1.0, 1.0, 0.0, 0.5, 1.0
})
local buffer_desc = ffi.new("sg_buffer_desc[1]")
buffer_desc[0].data.ptr = vertices
buffer_desc[0].data.size = ffi.sizeof(vertices)
buffer_desc[0].label = "cube-vertices"
local vbuf = sg.sg_make_buffer(buffer_desc)
local indices = ffi.new("uint16_t[42]", {
0, 1, 2, 0, 2, 3,
6, 5, 4, 7, 6, 4,
8, 9, 10, 8, 10, 11,
14, 13, 12, 15, 14, 12,
16, 17, 18, 16, 18, 19,
22, 21, 20, 23, 22, 20,
26, 25, 24, 27, 26, 24
})
local ibuffer_desc = ffi.new("sg_buffer_desc[1]", {})
ibuffer_desc[0].type = sg.SG_BUFFERTYPE_INDEXBUFFER
ibuffer_desc[0].data.ptr = indices
ibuffer_desc[0].data.size = ffi.sizeof(indices)
ibuffer_desc[0].label = "cube-indices"
local ibuf = sg.sg_make_buffer(ibuffer_desc)
local pass_action = ffi.new("sg_pass_action[1]")
pass_action[0].colors[0].load_action = sg.SG_LOADACTION_CLEAR
pass_action[0].colors[0].clear_value = { 1.0, 1.0, 1.0, 1.0 }
state[0].shadow.pass_action = pass_action[0]
local disp_pass_action = ffi.new("sg_pass_action[1]")
disp_pass_action[0].colors[0].load_action = sg.SG_LOADACTION_CLEAR
disp_pass_action[0].colors[0].clear_value = { 0.25, 0.5, 0.25, 1.0 }
state[0].display.pass_action = disp_pass_action[0]
local img_desc = ffi.new("sg_image_desc[1]")
img_desc[0].render_target = true
img_desc[0].width = 2048
img_desc[0].height = 2048
img_desc[0].pixel_format = sg.SG_PIXELFORMAT_RGBA8
img_desc[0].sample_count = 1
img_desc[0].label = "shadow-map"
state[0].shadow_map = sg.sg_make_image(img_desc)
img_desc = ffi.new("sg_image_desc[1]")
img_desc[0].render_target = true
img_desc[0].width = 2048
img_desc[0].height = 2048
img_desc[0].pixel_format = sg.SG_PIXELFORMAT_DEPTH
img_desc[0].sample_count = 1
img_desc[0].label = "shadow-depth-buffer"
local shadow_depth_img = sg.sg_make_image(img_desc)
local sampler = ffi.new("sg_sampler_desc[1]")
sampler[0].min_filter = sg.SG_FILTER_NEAREST
sampler[0].mag_filter = sg.SG_FILTER_NEAREST
sampler[0].wrap_u = sg.SG_WRAP_CLAMP_TO_EDGE
sampler[0].wrap_v = sg.SG_WRAP_CLAMP_TO_EDGE
sampler[0].label = "shadow-sampler"
state[0].shadow_sampler = sg.sg_make_sampler(sampler)
local att_desc = ffi.new("sg_attachments_desc[1]")
att_desc[0].colors[0].image = state[0].shadow_map
att_desc[0].depth_stencil.image = shadow_depth_img
att_desc[0].label = "shado-pass"
state[0].shadow.atts = sg.sg_make_attachments(att_desc)
local pipeline = ffi.new("sg_pipeline_desc[1]")
pipeline[0].layout.buffers[0].stride = 6 * ffi.sizeof("float")
pipeline[0].layout.attrs[0].format = sg.SG_VERTEXFORMAT_FLOAT3
pipeline[0].shader = sg.sg_make_shader(shadow_shader)
pipeline[0].index_type = sg.SG_INDEXTYPE_UINT16
pipeline[0].cull_mode = sg.SG_CULLMODE_FRONT
pipeline[0].sample_count = 1
pipeline[0].colors[0].pixel_format = sg.SG_PIXELFORMAT_RGBA8
pipeline[0].depth.pixel_format = sg.SG_PIXELFORMAT_DEPTH
pipeline[0].depth.compare = sg.SG_COMPAREFUNC_LESS_EQUAL
pipeline[0].depth.write_enabled = true
pipeline[0].label = "shadow-pipeline"
state[0].shadow.pip = sg.sg_make_pipeline(pipeline)
shadow_bind = ffi.new("sg_bindings[1]")
shadow_bind[0].vertex_buffers[0] = vbuf
shadow_bind[0].index_buffer = ibuf
state[0].shadow.bind = shadow_bind
local pipe_desc = ffi.new("sg_pipeline_desc[1]")
pipe_desc[0].layout.attrs[0].format = sg.SG_VERTEXFORMAT_FLOAT3
pipe_desc[0].layout.attrs[1].format = sg.SG_VERTEXFORMAT_FLOAT3
pipe_desc[0].shader = sg.sg_make_shader(display_shader)
pipe_desc[0].index_type = sg.SG_INDEXTYPE_UINT16
pipe_desc[0].cull_mode = sg.SG_CULLMODE_BACK
pipe_desc[0].depth.compare = sg.SG_COMPAREFUNC_LESS_EQUAL
pipe_desc[0].depth.write_enabled = true
pipe_desc[0].label = "display-pipeline"
state[0].display.pip = sg.sg_make_pipeline(pipe_desc)
display_bind = ffi.new("sg_bindings[1]")
display_bind[0].vertex_buffers[0] = vbuf
display_bind[0].index_buffer = ibuf
display_bind[0].fs.images[0] = state[0].shadow_map
display_bind[0].fs.samplers[0] = state[0].shadow_sampler
state[0].display.bind = display_bind
local dbg_vertices = ffi.new("float[8]", { 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0 })
local dbg_buffer_desc = ffi.new("sg_buffer_desc[1]")
dbg_buffer_desc[0].data.ptr = dbg_vertices
dbg_buffer_desc[0].data.size = ffi.sizeof(dbg_vertices)
dbg_buffer_desc[0].label = "debug-vertices"
local dbg_vbuf = sg.sg_make_buffer(dbg_buffer_desc)
local dbg_pipe_desc = ffi.new("sg_pipeline_desc[1]")
dbg_pipe_desc[0].layout.attrs[0].format = sg.SG_VERTEXFORMAT_FLOAT2
dbg_pipe_desc[0].shader = sg.sg_make_shader(dbg_shader)
dbg_pipe_desc[0].primitive_type = sg.SG_PRIMITIVETYPE_TRIANGLE_STRIP
dbg_pipe_desc[0].label = "debug-pipeline"
state[0].dbg.pip = sg.sg_make_pipeline(dbg_pipe_desc)
local dbg_sampler = ffi.new("sg_sampler_desc[1]")
dbg_sampler[0].min_filter = sg.SG_FILTER_NEAREST
dbg_sampler[0].mag_filter = sg.SG_FILTER_NEAREST
dbg_sampler[0].wrap_u = sg.SG_WRAP_CLAMP_TO_EDGE
dbg_sampler[0].wrap_v = sg.SG_WRAP_CLAMP_TO_EDGE
dbg_sampler[0].label = "debug-sampler"
local dbg_sampler = sg.sg_make_sampler(dbg_sampler)
dbg_bind = ffi.new("sg_bindings[1]")
dbg_bind[0].vertex_buffers[0] = dbg_vbuf
dbg_bind[0].fs.images[0] = state[0].shadow_map
dbg_bind[0].fs.samplers[0] = dbg_sampler
state[0].dbg.bind = dbg_bind
end
-- --------------------------------------------------------------------------------------
-- // helper function to compute model-view-projection matrix
local function compute_mvp( rx, ry, aspect, eye_dist)
local proj = hmm.HMM_Perspective(45.0, aspect, 0.01, 10.0)
local view = hmm.HMM_LookAt(hmm.HMM_Vec3(0.0, 0.0, eye_dist), hmm.HMM_Vec3(0.0, 0.0, 0.0), hmm.HMM_Vec3(0.0, 1.0, 0.0))
local view_proj = hmm.HMM_MultiplyMat4(proj, view)
local rxm = hmm.HMM_Rotate(rx, hmm.HMM_Vec3(1.0, 0.0, 0.0))
local rym = hmm.HMM_Rotate(ry, hmm.HMM_Vec3(0.0, 1.0, 0.0))
local model = hmm.HMM_MultiplyMat4(rym, rxm)
local mvp = hmm.HMM_MultiplyMat4(view_proj, model)
return mvp
end
-- --------------------------------------------------------------------------------------
local def_vs_range = ffi.new("sg_range[1]")
local plane_vs_range = ffi.new("sg_range[1]")
local cube_vs_range = ffi.new("sg_range[1]")
local disp_fs_range = ffi.new("sg_range[1]")
local function frame()
local t = (sapp.sapp_frame_duration() * 60.0)
state[0].ry = state[0].ry + 0.2 * t
local eye_pos = hmm.HMM_Vec3(5.0, 5.0, 5.0)
local plane_model = hmm.HMM_Mat4d(1.0)
local cube_model = hmm.HMM_Translate(hmm.HMM_Vec3(0.0, 1.5, 0.0))
local plane_color = hmm.HMM_Vec3(1.0, 0.5, 0.0)
local cube_color = hmm.HMM_Vec3(0.5, 0.5, 1.0)
-- // calculate matrices for shadow pass
local rym = hmm.HMM_Rotate(state[0].ry, hmm.HMM_Vec3(0.0, 1.0, 0.0))
local light_pos = hmm.HMM_MultiplyMat4ByVec4(rym, hmm.HMM_Vec4(50.0, 50.0, -50.0, 1.0))
local light_view = hmm.HMM_LookAt(light_pos.XYZ, hmm.HMM_Vec3(0.0, 1.5, 0.0), hmm.HMM_Vec3(0.0, 1.0, 0.0))
local light_proj = hmm.HMM_Orthographic(-5.0, 5.0, -5.0, 5.0, 0, 100.0)
local light_view_proj = hmm.HMM_MultiplyMat4(light_proj, light_view)
local cube_vs_shadow_params = ffi.new("vs_shadow_params_t[1]")
cube_vs_shadow_params[0].mvp = hmm.HMM_MultiplyMat4(light_view_proj, cube_model)
-- // calculate matrices for display pass
local proj = hmm.HMM_Perspective(60.0, sapp.sapp_widthf()/sapp.sapp_heightf(), 0.01, 100.0)
local view = hmm.HMM_LookAt(eye_pos, hmm.HMM_Vec3(0.0, 0.0, 0.0), hmm.HMM_Vec3(0.0, 1.0, 0.0))
local view_proj = hmm.HMM_MultiplyMat4(proj, view)
local fs_display_params = ffi.new("fs_display_params_t[1]")
fs_display_params[0].light_dir = hmm.HMM_NormalizeVec3(light_pos.XYZ)
fs_display_params[0].eye_pos = eye_pos
local plane_vs_display_params = ffi.new("vs_display_params_t[1]")
plane_vs_display_params[0].mvp = hmm.HMM_MultiplyMat4(view_proj, plane_model)
plane_vs_display_params[0].model = plane_model
plane_vs_display_params[0].light_mvp = hmm.HMM_MultiplyMat4(light_view_proj, plane_model)
plane_vs_display_params[0].diff_color = plane_color
local cube_vs_display_params = ffi.new("vs_display_params_t[1]")
cube_vs_display_params[0].mvp = hmm.HMM_MultiplyMat4(view_proj, cube_model)
cube_vs_display_params[0].model = cube_model
cube_vs_display_params[0].light_mvp = hmm.HMM_MultiplyMat4(light_view_proj, cube_model)
cube_vs_display_params[0].diff_color = cube_color
local pass = ffi.new("sg_pass[1]")
pass[0].action = state[0].shadow.pass_action
pass[0].attachments = state[0].shadow.atts
sg.sg_begin_pass(pass)
def_vs_range[0].ptr = cube_vs_shadow_params
def_vs_range[0].size = ffi.sizeof(cube_vs_shadow_params)
sg.sg_apply_pipeline(state[0].shadow.pip)
sg.sg_apply_bindings(state[0].shadow.bind)
sg.sg_apply_uniforms(sg.SG_SHADERSTAGE_VS, 0, def_vs_range)
sg.sg_draw(0, 36, 1)
sg.sg_end_pass()
local disp_pass = ffi.new("sg_pass[1]")
disp_pass[0].action = state[0].display.pass_action
disp_pass[0].swapchain = slib.sglue_swapchain()
sg.sg_begin_pass(disp_pass)
disp_fs_range[0].ptr = fs_display_params
disp_fs_range[0].size = ffi.sizeof(fs_display_params)
plane_vs_range[0].ptr = plane_vs_display_params
plane_vs_range[0].size = ffi.sizeof(plane_vs_display_params)
cube_vs_range[0].ptr = cube_vs_display_params
cube_vs_range[0].size = ffi.sizeof(cube_vs_display_params)
sg.sg_apply_pipeline(state[0].display.pip)
sg.sg_apply_bindings(state[0].display.bind)
sg.sg_apply_uniforms(sg.SG_SHADERSTAGE_FS, 0, disp_fs_range)
sg.sg_apply_uniforms(sg.SG_SHADERSTAGE_VS, 0, plane_vs_range)
sg.sg_draw(36, 6, 1)
sg.sg_apply_uniforms(sg.SG_SHADERSTAGE_VS, 0, cube_vs_range)
sg.sg_draw(0, 36, 1)
sg.sg_apply_pipeline(state[0].dbg.pip)
sg.sg_apply_bindings(state[0].dbg.bind)
sg.sg_apply_viewport(sapp.sapp_widthf() - 150, 0, 150, 150, false)
sg.sg_draw(0, 4, 1)
sg.sg_end_pass()
sg.sg_commit()
-- Display frame stats in console.
-- hutils.show_stats()
end
-- --------------------------------------------------------------------------------------
local function cleanup()
sg.sg_shutdown()
end
-- --------------------------------------------------------------------------------------
local app_desc = ffi.new("sapp_desc[1]")
app_desc[0].init_cb = init
app_desc[0].frame_cb = frame
app_desc[0].cleanup_cb = cleanup
app_desc[0].width = 800
app_desc[0].height = 600
app_desc[0].sample_count = 4
app_desc[0].window_title = "Shadows (sokol-app)"
app_desc[0].icon.sokol_default = true
app_desc[0].logger.func = slib.slog_func
sapp.sapp_run( app_desc )
-- --------------------------------------------------------------------------------------