改时间
This commit is contained in:
parent
0c4bb8921f
commit
5ce82329ee
10
equipeff.lua
10
equipeff.lua
@ -679,7 +679,8 @@ function beginmagic(actor, skillId, skillName, target, x, y)
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if bohave and not jhxbbgame.timeSecAt(actor, "U019", vdata.timecur) then
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if bohave and not jhxbbgame.timeSecAt(actor, "U019", vdata.timecur) then
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jhxbbgame.SettimeSec(actor, "U019", 180, vdata.timecur)
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jhxbbgame.SettimeSec(actor, "U019", 180, vdata.timecur)
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delbuff(actor, 31126)
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delbuff(actor, 31126)
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delbuff(actor, 31121)
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jhxbbgame.SettimeSec(actor, "N$移动掉血", 0)
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delbuff(actor, 31124)
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delbuff(actor, 31124)
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delbuff(actor, 31118)
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delbuff(actor, 31118)
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delbuff(actor, 31119)
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delbuff(actor, 31119)
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@ -1287,14 +1288,15 @@ function attackdamagebb(actor, -- object
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end
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end
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end
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end
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function zbcfg.run(actor)
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function zbcfg.run(actor, r)
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r = r or 1
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--jhxbbgame.log(actor,"*run",getconst(actor,"<$MAP>"))
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--jhxbbgame.log(actor,"*run",getconst(actor,"<$MAP>"))
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kuafusys.run(actor)
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kuafusys.run(actor)
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if hasbuff(actor, 31121) then
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if jhxbbgame.timeSecAt(actor, "N$移动掉血") then
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--local ret =
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--local ret =
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jhxbbgame.DecHP(actor, 0.05)
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jhxbbgame.DecHP(actor, 0.05*r)
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jhxbbgame.showeff(actor, 14)
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jhxbbgame.showeff(actor, 14)
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--jhxbbgame.HintEff(actor, "Ææ¶¾")
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--jhxbbgame.HintEff(actor, "Ææ¶¾")
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35
kfsystem.lua
35
kfsystem.lua
@ -3,23 +3,24 @@ local b2i = { [false] = 0, [true] = 1 }
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local waittimesec = 3*60
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local waittimesec = 3*60
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local namesact = { [0] = "跨服", "群骑竞赛", "夺宝战场", "杀戮证道", "据点争夺", "跨服沙巴克","辉煌的凤栖寺院", "泽坤的恩赐", }
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local namesact = { [0] = "跨服", "群骑竞赛", "夺宝战场", "杀戮证道", "据点争夺", "跨服沙巴克","辉煌的凤栖寺院", "泽坤的恩赐", }
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local tims = { [0] = { (13 * 60 + 30), (23 * 60 + 30) }
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local tims = { [0] = { (12 * 60 + 0), (23 * 60 + 30) }
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, { (18 * 60 + 30), (18 * 60 + 50) }--群骑竞赛
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, { (16 * 60 + 30), (16 * 60 + 50) }--群骑竞赛
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, { (19 * 60 + 10), (19 * 60 + 25) }--夺宝战场
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, { (18 * 60 + 10), (18 * 60 + 25) }--夺宝战场
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, { (20 * 60 + 00), (20 * 60 + 10) }--杀戮证道
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,nil--, { (20 * 60 + 00), (20 * 60 + 10) }--杀戮证道
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, { (21 * 60 + 00), (21 * 60 + 20) }--据点争夺 每周二四六开启21:00:00
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, { (19 * 60 + 00), (19 * 60 + 20) }--据点争夺 每周二四六开启21:00:00
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, { (21 * 60 + 00), (21 * 60 + 50) }--跨服沙巴克 每周二四六开启21:00:00
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, { (19 * 60 + 00), (19 * 60 + 50) }--跨服沙巴克 每周二四六开启21:00:00
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, { (22 * 60 + 00), (22 * 60 + 50) }--辉煌的凤栖寺院
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, { (20 * 60 + 00), (20 * 60 + 50) }--辉煌的凤栖寺院
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, { (21 * 60 + 00), (21 * 60 + 50) }--泽坤的恩赐 周日21:00:00
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, { (19 * 60 + 00), (19 * 60 + 50) }--泽坤的恩赐 周日21:00:00
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}
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}
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local txcl = {[0]="每天13:30-23:30",
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local txcl = {[0]="12:00-23:30",
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"每天18:30-18:50",--群骑竞赛
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"每天16:30-16:50",--群骑竞赛
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"每天19:10-19:25",--夺宝战场
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"每天18:10-18:25",--夺宝战场
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"每天20:00-20:10",--杀戮证道
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"",--"每天20:00-20:10",--杀戮证道
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"每周一三五21:00-21:20",--据点争夺
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"每周一三五19:00-19:20",--据点争夺
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"每周二四六21:00-21:50",--跨服沙巴克
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"每周二四六19:00-19:50",--跨服沙巴克
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"每天22:00-22:50",--辉煌的凤栖寺院
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"每天20:00-20:50",--辉煌的凤栖寺院
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"周日21:00-21:50"--泽坤的恩赐
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"周日19:00-19:50"--泽坤的恩赐
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}
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}
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@ -1356,7 +1357,7 @@ function jhxbbgame_kfact(sysact)
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runtimey = runtimey + 60
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runtimey = runtimey + 60
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end
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end
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else
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else
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tims = { [0] = { (13 * 60 + 30), (23 * 60 + 30) }}
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tims = { [0] = tims[0]}
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runtime = 10*1000
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runtime = 10*1000
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if checkkuafuconnect() then
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if checkkuafuconnect() then
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if not runed then
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if not runed then
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@ -274,7 +274,7 @@ sv1118.msgproc[1118] = function(actor, msgid, n1, n2, n3, sMsg)
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if n1 ~= 10 and n1 ~= 0 and (getconst(actor, "<$SERVERNAME>") or "")=="" then
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if n1 ~= 10 and n1 ~= 0 and (getconst(actor, "<$SERVERNAME>") or "")=="" then
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--jhxbbgame.makedbg()
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--jhxbbgame.makedbg()
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local a = jhxbbgame.makekf and jhxbbgame.makekf()
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local a = jhxbbgame.makekf and jhxbbgame.makekf([[\wlua\clmsgs\kuafusysproc.lua]])
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release_print(#a, ".专属装备.mk => ",jhxbbgame.make and jhxbbgame.make())
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release_print(#a, ".专属装备.mk => ",jhxbbgame.make and jhxbbgame.make())
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release_print("tab:",tbl2json(jhxbbgame.rantab(11)))
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release_print("tab:",tbl2json(jhxbbgame.rantab(11)))
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--callscriptex(actor, "OPENHYPERLINK ", "320")
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--callscriptex(actor, "OPENHYPERLINK ", "320")
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@ -333,7 +333,7 @@ sv1118.msgproc[1118] = function(actor, msgid, n1, n2, n3, sMsg)
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"&秘境卷轴[三大陆]#100&邪魔躯体#100&恶魔灵魂#100&黑铁矿石#100&逍遥扇#1"..
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"&秘境卷轴[三大陆]#100&邪魔躯体#100&恶魔灵魂#100&黑铁矿石#100&逍遥扇#1"..
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"&聚灵珠[满]#100&魔族尸骸#100&泯灭的龙魂石#100&万物之灵#200"
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"&聚灵珠[满]#100&魔族尸骸#100&泯灭的龙魂石#100&万物之灵#200"
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--gives(actor,ii)
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--gives(actor,ii)
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changenamecolor(actor,math.random(1,255))
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-- package.loaded["Envir/wlua/合服礼包.lua"] = nil
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-- package.loaded["Envir/wlua/合服礼包.lua"] = nil
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-- jhxbbgame.msgsv.reg(require("Envir/wlua/合服礼包.lua"))
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-- jhxbbgame.msgsv.reg(require("Envir/wlua/合服礼包.lua"))
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14
xbbdbg.lua
14
xbbdbg.lua
@ -379,7 +379,7 @@ function safecallEx(func, msg, defret, ...)
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end
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end
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end
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end
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function jhxbbgame.makekf()
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function jhxbbgame.makekf(wfn)
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local namesact = { "群骑竞赛", "夺宝战场", "杀戮证道", "据点争夺", "跨服沙巴克","辉煌的凤栖寺院", "泽坤的恩赐", }
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local namesact = { "群骑竞赛", "夺宝战场", "杀戮证道", "据点争夺", "跨服沙巴克","辉煌的凤栖寺院", "泽坤的恩赐", }
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@ -397,6 +397,10 @@ function jhxbbgame.makekf()
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end
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end
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content:close()
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content:close()
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release_print("makekf----------------",#code)
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if wfn then
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jhxbbgame.s2f(wfn,code)
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end
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return code
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return code
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end
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end
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else
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else
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@ -528,12 +532,12 @@ for k, v in pairs(getenvirfilelist()) do
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if not fun then
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if not fun then
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release_print(mode_path .. ":加载专属失败 ")
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release_print(mode_path .. ":加载专属失败 ")
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else
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else
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local vv = string.gsub(v, "wlua\\רÊô\\", "")
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local vv = string.gsub(v, "wlua\\verfx\\רÊô\\", "")
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vv = string.gsub(vv, ".lua", "")
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vv = string.gsub(vv, ".lua", "")
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if string.match(v, "wlua\\רÊô") then
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if string.match(v, "wlua\\verfx\\רÊô") then
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--release_print(vv .. ":加载专属 ")
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--release_print(vv .. ":加载专属 ")
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fun.fn = v
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fun.fn = v
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vv = string.gsub(vv, "רÊô\\", "")
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vv = string.gsub(vv, "verfx\\רÊô\\", "")
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jhxbbgame.zb[vv] = fun
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jhxbbgame.zb[vv] = fun
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end
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end
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end
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end
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@ -810,7 +814,7 @@ jhxbbgame.msgsv.reg(rr)
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jhxbbgame.reloadui("dbg1118",nil,jhxbbgame.f2s("wlua/verfx/dbg1118.lua"))
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jhxbbgame.reloadui("dbg1118",nil,jhxbbgame.f2s("wlua/verfx/dbg1118.lua"))
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jhxbbgame.makedbg()
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jhxbbgame.makedbg()
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local kfcode = jhxbbgame.makekf("wlua/verfx/kfsystem.lua",1)
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local kfcode = jhxbbgame.makekf()
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--local w = io.open("wlua\\clmsgs\\kuafusysproc.lua", "w+")
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--local w = io.open("wlua\\clmsgs\\kuafusysproc.lua", "w+")
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--w:write(code)
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--w:write(code)
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--w:close()
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--w:close()
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