111111111
This commit is contained in:
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6b92d60324
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185
equipeff.lua
185
equipeff.lua
@ -1,4 +1,44 @@
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local zbcfg = zbcfg
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local monmp =
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{
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[2675]= 1,-- 兽人
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[2676]= 500,--|3#10#45|3#12#45 趣味任务·镖车
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[2677]= 500,--|3#10#45|3#12#45 高级镖车
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[2678]= 500,--|3#10#45|3#12#45 超级镖车
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[2679]= 1,-- 送财童子
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[2680]= 1,-- 地狱骷髅(斧)
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[2681]= 1,-- 地狱骷髅(锤)
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[2682]= 1,-- 地狱骷髅(剑)
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[2683]= 1,-- 地狱骷髅(刀)
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[2684]= 1,-- 地狱骷髅(鞭)
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[2685]= 1,-- 地狱骷髅(戟)
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[2686]= 6,-- 守护者
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[2687]= 9,-- 亡灵
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[2688]= 8,-- 影魅魔灵
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[2689]= 8,-- 幽蓝冰魔
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[2690]= 8,-- 炎狱魔蜥
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[2691]= 8,-- 血咒狂魔
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[2692]= 8,-- 风暴魔鸦
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[2693]= 8,-- 幻梦魔蝶
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[2694]= 8,-- 深渊魔骸
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[2695]= 7,-- 萨满
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[2696]= 8,-- 灵魂
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[2697]= 1,-- 灵魂摆渡王
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[2699]= 99,-- 意念掌控者
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[2700]= 99,-- 记忆抹杀者
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[2701]= 99,-- 时空潜行者
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[2702]= 99,-- 巨龙驾驭者
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[2703]= 99,-- 邪恶守护者
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[2704]= 99,-- 亡魂守灵者
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[2705]= 99,-- 恐惧支配者蓝焰翼龙
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[2706]= 99,-- 宝藏巨蟹
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[2707]= 99,-- 孤魂
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[2708]= 99,-- 野鬼
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[2709]= 99,-- 鬼王
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}
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function takeonex(actor, -- object 玩家对象
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item, --object 物品对象
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where, --integer 穿/脱位置
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@ -231,7 +271,7 @@ end
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function zbcfg.GetBodyItem(actor, i, cnt,log)
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local jhxbbgame = jhxbbgame
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cnt = cnt or 1
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local uid = getbaseinfo(actor, 2)
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local uid = actor--getbaseinfo(actor, 2)
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local Itma = bodyitem_index[uid]
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if not Itma then
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zbcfg.reload(actor,555)
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@ -413,7 +453,7 @@ function makebodyitemindexs(actor, r, tp, offidx)
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--return
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end
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local uid = getbaseinfo(actor, 2)
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local uid = actor--getbaseinfo(actor, 2)
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--repairall(actor)
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local pbodyitem_index = { {}, {}, {}, {}, {}, {}, {} }
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local itmInit = {}
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@ -477,7 +517,7 @@ end
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function getbodyitemindexs(actor, mode)
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local jhxbbgame = jhxbbgame
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mode = mode or 1
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local uid = getbaseinfo(actor, 2)
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local uid = actor--getbaseinfo(actor, 2)
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local pbodyitem_index = bodyitem_index[uid]
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if pbodyitem_index then
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return pbodyitem_index[mode]
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@ -808,8 +848,6 @@ function FnPosDamage(sysobj, Hiter)
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end
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end
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local strdamageing = 0
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local strdamageingcnt = 0
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function struckdamage(actor, Hiter, Target, MagicId, Damage)
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local jhxbbgame = jhxbbgame
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--struckdamage6(actor, Hiter, Target, MagicId, Damage)
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@ -817,26 +855,31 @@ function struckdamage(actor, Hiter, Target, MagicId, Damage)
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local dtime = gettcount64()
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local xbb = jhxbbgame
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if false
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--and hasbuff(actor, 31119)
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and isplayer(Target)
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then
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xbb.log(Target,
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"*struckdamage!" ,MagicId,
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getbaseinfo(Target, 5),
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ismon(Hiter),isplayer(Hiter))
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--return 0
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end
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-- if false
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-- --and hasbuff(actor, 31119)
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-- and isplayer(Target)
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-- then
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-- xbb.log(Target,
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-- "*struckdamage!" ,MagicId,
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-- getbaseinfo(Target, 5),
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-- ismon(Hiter),isplayer(Hiter))
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-- --return 0
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-- end
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local vdata = { timecur = xbb.ticksec() }
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svautoplay.struck(actor,Hiter,vdata)
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local hp = isplayer(Hiter)
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xbb.autoplay.struck(actor,Hiter,vdata)
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local hp = getbaseinfo(Hiter,-1)
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local hm = ismon(Hiter)
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local tp = getbaseinfo(Target,-1)
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--local tm = ismon(Target)
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local monmax = getbaseinfo(Target,12)
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if (not hp) and (not hm) and monmax > 0 then
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xbb.log(Hiter,"212.monmax:",monmax)
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return monmax
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end
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if isplayer(Target)
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-- if ((xbb.attfundis or 0) == 1) then
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-- return Damage
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-- end
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if tp
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and xbb.timeSecAt(Target, "N$万里雷霆衣19", vdata.timecur) then
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SetVarInt(Target, "N$万里雷霆衣19", 0)
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xbb.sendmsg(Hiter, "万里雷霆衣!免疫伤害")
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@ -844,7 +887,7 @@ function struckdamage(actor, Hiter, Target, MagicId, Damage)
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return 0
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end
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if isplayer(Target)
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if tp
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and xbb.timeSecAt(Target, "N$无敌结束时间", vdata.timecur) then
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xbb.HintEff(Hiter, "目标无敌中!免疫伤害")
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--jhxbbgame.HintEff(Target, "无敌中!免疫伤害1")
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@ -852,22 +895,16 @@ function struckdamage(actor, Hiter, Target, MagicId, Damage)
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xbb.showeff(Target, 141, 1)
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return 0
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end
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if strdamageing == vdata.timecur then
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-- jhxbbgame.log(actor, "*Skip1. - ", strdamageingcnt,zbcfg.last,
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-- MagicId,zbcfg.last2)
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strdamageingcnt = strdamageingcnt + 1
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return Damage
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end
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local retdam = Damage
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if isplayer(Target)
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if tp
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and Target == actor then
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strdamageing = vdata.timecur
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--strdamageing = vdata.timecur
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vdata.max_hp = getbaseinfo(actor, 10) or 1
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vdata.hp = getbaseinfo(actor, 9)
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vdata.selfx = getbaseinfo(actor, 4)
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vdata.selfy = getbaseinfo(actor, 5)
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if isplayer(Hiter)
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and isplayer(Target)
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if hp
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and tp
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and Target == actor then
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local myitems = getbodyitemindexs(actor, 3)
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local cnt = 0
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@ -887,7 +924,7 @@ function struckdamage(actor, Hiter, Target, MagicId, Damage)
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end
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cnt = cnt + 1
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end
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elseif ismon(Hiter) then
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elseif hm then
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local myitems = getbodyitemindexs(actor, 5)
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local mid = tonumber(getbaseinfo(Hiter, 55)) - 2665
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--release_print(Hiter, ".被怪物攻击 = ", mid, mcd)
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@ -989,12 +1026,6 @@ function struckdamage(actor, Hiter, Target, MagicId, Damage)
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end
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end
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end
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if strdamageingcnt > 0 then
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xbb.log(actor, "*Skip.end. - ", strdamageingcnt,zbcfg.last,
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MagicId,zbcfg.last2)
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strdamageingcnt = 0
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end
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strdamageing = 0
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--release_print("attack.ret.damage = ",Damage,cnt)
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dtime = gettcount64()-dtime
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if dtime >= 60 then
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@ -1007,8 +1038,6 @@ function struckdamage(actor, Hiter, Target, MagicId, Damage)
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return retdam
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end
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local attdamageing = 0
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local attdamageingcnt = 0
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function attackdamage(actor, -- object 玩家对象
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Target, -- object 受击对象
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Hiter, -- object 攻击对象
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@ -1025,15 +1054,16 @@ function attackdamage(actor, -- object
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-- end
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--jhxbbgame.GMLog(Hiter, ".怪物被攻击1= ", Model, MagicId,getbaseinfo(Target,12))
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if Model ~= 0 then
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local xbb = jhxbbgame
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if (Model ~= 0) --or ((xbb.attfundis or 0) == 1)
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then
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return Damage
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end
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local xbb = jhxbbgame
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local hp = isplayer(Hiter)
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-- local stime = gettcount64()
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local stime = gettcount64()
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kuafusys.pking(Target, actor,Damage)
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if hp
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and jhxbbgame.timeSecAt(Hiter, "N$Êø¸¿ÖÐ") then
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and xbb.timeSecAt(Hiter, "N$束缚中") then
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xbb.sendmsg(Hiter, "束缚中!攻击无效")
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xbb.log(Hiter, "*束缚中.攻击无效= ")
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return 0
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@ -1082,7 +1112,8 @@ function attackdamage(actor, -- object
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local hm = ismon(Hiter)
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local tp = isplayer(Target)
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local tm = ismon(Target)
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local monmax = getbaseinfo(Target,12)
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local tmid = (tm and getbaseinfo(Target, 55)) or 0
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local monmax = (tm and monmp[tmid] or 0) or 0
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if (not hp) and (not hm) and monmax > 0 then
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--jhxbbgame.log(Hiter,"11.monmax:",monmax)
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--jhxbbgame.GMLog(Hiter, ".怪物被攻击.12= ", Model, MagicId,getbaseinfo(Target,12))
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@ -1107,20 +1138,27 @@ function attackdamage(actor, -- object
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local function k95(aretdam)
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local jhxbbgame = jhxbbgame
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if tm and xbb.MonCanBuf(Target) then
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if tm and (monmax <= 0) then
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if getflagstatus(actor, 103) == 1 and
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(vdata.thp / vdata.tmax_hp)>=0.96 then
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--jhxbbgame.HintEff(actor, "坠天使")
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aretdam = aretdam + vdata.tmax_hp * 0.1
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end
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end
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stime = gettcount64()-stime
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if stime >= 60 then
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xbb.log(actor, getbaseinfo(actor, 1), "*stime.end. - ", stime,zbcfg.last,
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MagicId,zbcfg.last2, retdam)
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end
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return aretdam
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end
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if tp then
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if xbb.timeSecAt(Target, "D96", vdata.timecur) then
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xbb.sendmsg(Target, "九天繁星衣免疫中")
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retdam = 0
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elseif xbb.timeSecAt(Target, "N$无敌结束时间", vdata.timecur) then
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xbb.sendmsg(Target, "无敌中!免疫伤害")
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retdam = 0
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else
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local myitems = getbodyitemindexs(actor, 1)
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local cnt = 0
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@ -1151,7 +1189,7 @@ function attackdamage(actor, -- object
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end
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end
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elseif tm then
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local mid1 = tonumber(getbaseinfo(Target, 55))
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local mid1 = tmid--tonumber(getbaseinfo(Target, 55))
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if 2679 == mid1 then
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if MagicId > 100 then
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retdam = 1
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@ -1197,7 +1235,7 @@ function attackdamage(actor, -- object
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end
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end
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if vdata.hp < vdata.max_hp then
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local monxx = xbb.CInt(actor, "<$ATTR[209]>")
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local monxx = getbaseinfo(actor, 51, 209)--xbb.CInt(actor, "<$ATTR[209]>")
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if hasbuff(actor, 31126) or
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hasbuff(actor, 31132) then
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--jhxbbgame.HintEff(actor, "*对怪吸血无效" .. monxx)
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@ -1235,9 +1273,9 @@ function attackdamage(actor, -- object
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end
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end
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local vv = tonumber(getconst(actor, "<$ATTR[231]>"))
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local vv = getbaseinfo(actor, 51, 231)--tonumber(getconst(actor, "<$ATTR[231]>"))
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if vv > 0 then
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local dc = tonumber(getconst(actor, "<$ATTR[4]>"))
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local dc = getbaseinfo(actor, 20)--tonumber(getconst(actor, "<$ATTR[4]>"))
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local dv = dc*(vv / 10000)
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--local hpv =
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xbb.DecHP(Target, dv,116)
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@ -1260,11 +1298,7 @@ function attackdamage(actor, -- object
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retdam = math.max(math.min(retdam * vdata.pwRate, 1000 * 10000), 0)
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end
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-- stime = gettcount64()-stime
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-- if stime >= 60 then
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-- jhxbbgame.log(actor, getbaseinfo(actor, 1), "*stime.end. - ", stime,zbcfg.last,
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-- MagicId,zbcfg.last2, retdam)
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-- end
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return k95(retdam)
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end
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@ -1382,7 +1416,7 @@ function qixinxin(actor,a)
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end
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end
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function modaodao(actor,Target)
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function modaodao(actor)
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local jhxbbgame = jhxbbgame
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--SetVarInt(actor, "N$魔刀千刃CD", 0)
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local vdata ={}
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@ -1390,9 +1424,9 @@ function modaodao(actor,Target)
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vdata.selfy = getbaseinfo(actor, 5)
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local cfg = {}
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if isnotnull(Target) then
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cfg = { getbaseinfo(Target, 2) }
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end
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-- if isnotnull(Target) then
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-- cfg = { getbaseinfo(Target, 2) }
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-- end
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local mapID = getbaseinfo(actor, 3)
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local mons = getobjectinmap(mapID, vdata.selfx,vdata.selfy, 6, 2)
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@ -1402,7 +1436,7 @@ function modaodao(actor,Target)
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dotaunt(actor, 8, 999999)
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for i, mon in ipairs(mons or {}) do
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local mid1 = tonumber(getbaseinfo(mon, 55))
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if Target ~= mon and 2679 ~= mid1 then
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if 2679 ~= mid1 then
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local mid = getbaseinfo(mon, 2)
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cfg[#cfg + 1] = mid
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delaygoto(actor, 200 * i, "humanhpex," .. mid, 0)
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@ -1426,6 +1460,9 @@ function attack(actor, Target, Hiter, MagicId)
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--jhxbbgame.log(Hiter,"*60546")
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-- if ((jhxbbgame.attfundis or 0) == 1) then
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-- return
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-- end
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if MagicId == 56 then
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sendattackeff(actor, 114,1)
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elseif MagicId == 66 then
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@ -1459,27 +1496,11 @@ function attack(actor, Target, Hiter, MagicId)
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local cnt = 0
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vdata.max_hp = gb(actor, 10) or 1
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vdata.hp = gb(actor, 9)
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vdata.m = gb(actor, 3)
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vdata.selfx = gb(actor, 4)
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vdata.selfy = gb(actor, 5)
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-- local myitems = getbodyitemindexs(actor, 21)
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-- for key, value in pairs(myitems) do
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-- vdata.zb = key
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-- if zbcfg.cdpass(actor, vdata) then
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-- --local cfg = zbcfg.a21[value]
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-- local cfg = jhxbbgame.zb[key]
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-- --jhxbbgame.log(actor,"addbuff.a21:",cfg,value)
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-- if cfg and cfg[21] and cfg[21](actor, Target, Hiter, MagicId, 0, 0, vdata) then
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-- --release_print(value, ".¹ÖÎï±»¹¥»÷A = ", 0)
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-- zbcfg.cdupdate(actor, vdata, 3)
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-- end
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-- end
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-- cnt = cnt + 1
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-- end
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-- vdata.max_hp = gb(actor, 10) or 1
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-- vdata.hp = gb(actor, 9)
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-- vdata.m = gb(actor, 3)
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-- vdata.selfx = gb(actor, 4)
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-- vdata.selfy = gb(actor, 5)
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--开始龙魂爆发状态下,攻击时3%概率触发七星问斩技能,
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@ -1491,7 +1512,7 @@ function attack(actor, Target, Hiter, MagicId)
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and (VarInt(actor, "U251") > os.time())
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then
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delaygoto(actor, 100, "qixinxin,"..Target , 1)
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delaygoto(actor, 100, "qixinxin" , 1)
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jhxbbgame.mapSelfeff(actor,60518)
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sendattackeff(actor,113, cnt,actor)
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@ -1501,8 +1522,8 @@ function attack(actor, Target, Hiter, MagicId)
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and not jhxbbgame.timeSecAt(actor, "N$魔刀千刃CD", vdata.timecur)
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then
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jhxbbgame.SettimeSec(actor,"N$魔刀千刃CD",10)
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--delaygoto(actor, 1, "modaodao,"..Target , 1)
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modaodao(actor,Target)
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delaygoto(actor, 1, "modaodao" , 1)
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--modaodao(actor,Target)
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end
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end
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end
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@ -340,7 +340,7 @@ sv1118.msgproc[1118] = function(actor, msgid, n1, n2, n3, sMsg)
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confertitle(actor, "称号:凤凰")
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local myself = PlayerCache.get(actor)
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addskill(actor, 1002, 3)
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myself:resetpos()
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myself:MKPosion(5,myself.x % 5)
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121
xbbdbg.lua
121
xbbdbg.lua
@ -700,23 +700,122 @@ local oldstartup= startup
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end
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||||
end
|
||||
startup = dbgstartup
|
||||
--[[
|
||||
<Text|x=397|y=132.0|size=18|color=251|text=我要改名|link=@@InputString2(请输入您想改的新昵称:)>
|
||||
<Text|x=42|y=133.0|size=18|color=251|text=查看改名名单>>|link=@查看改名名单>
|
||||
|
||||
|
||||
[@InputString2]
|
||||
#IF
|
||||
#ACT
|
||||
MOV S$改名判断
|
||||
|
||||
#IF
|
||||
Equal S2
|
||||
#ACT
|
||||
MESSAGEBOX \ \ \[提示]:请输入一个正确的名称!
|
||||
MOV S2
|
||||
Break
|
||||
]]
|
||||
function makegolddata(actor)
|
||||
local josvdata = {}
|
||||
josvdata["jj2yy"] = {["庾黄磊"]={{323,123},{623,223}}}
|
||||
josvdata["yy2jj"] = {["庾黄磊"]={{123,23},{523,73}}}
|
||||
setsysvar("A18",tbl2json(josvdata))
|
||||
local svdata = json2tbl(getsysvar("A18") or "{}") or {}
|
||||
jhxbbgame.log("svdata:",tbl2json(svdata))
|
||||
local i = 1
|
||||
local ii = 1
|
||||
local function makeitem(x,src,des)
|
||||
local tmpitem =[[
|
||||
<Layout|note=0|id=i%d|children={b%d1,t%d1}|x=267.0|y=108.0|width=320|height=50|rotate=0|color=%d>
|
||||
<Button|id=b%d1|ax=0.0|x=250.0|y=4.0|height=33|nimg=Image/public/1900000678_3.png|color=255|size=18|text=购买|link=@buygm%d>
|
||||
<Text|id=t%d1|x=9.0|y=11.0|color=255|size=16|text=%s>
|
||||
]]
|
||||
local tmp= [[
|
||||
<Img|id=ii%d|children={tcap%d,lv%d,menu%d}|ax=0.0|x=%d.0|y=19.0|width=350|height=410|rotate=0|esc=0|img=Image/private/auction/14.png|show=4>
|
||||
<Button|id=tcap%d|x=96.0|y=-11.0|color=251|size=18|nimg=Image/public/1900000678.png|text=%s|link=@sell%d>
|
||||
<ListView|note=0|id=lv%d|children={%s}|x=7.0|y=27.0|width=320|height=320|rotate=0|margin=0|color=0|direction=1>%s
|
||||
<MenuItem|id=menu%d|menuid=S%d|x=180|y=166|itemname=裁决之杖#骨玉权杖#龙纹剑#1000元宝|a=3|direction=1|fontcolor=255|selectcolor=254|fontsize=20|select=选择物品|itemhei=30|link=@tpsel%d>
|
||||
]]
|
||||
local tmp3 = ""
|
||||
local opname = "%s2%s"
|
||||
opname = opname:format(src,des)
|
||||
local typehuilv = ""
|
||||
local allisrc = 0
|
||||
local allides = 0
|
||||
setplaydef(actor,"S$"..opname,"")
|
||||
local schildids = "i"..i
|
||||
for k, v in pairs(svdata[opname] or {}) do
|
||||
for kk,vv in pairs(v) do
|
||||
local isrc = vv[1]
|
||||
local ides = vv[2]
|
||||
allisrc = allisrc + isrc
|
||||
allides = allides + ides
|
||||
local txhl = ""--"汇率:"..(string.format("%.2f", ides/isrc))
|
||||
local txt = isrc..src..",价格"..ides..des..txhl
|
||||
tmp3 = tmp3..tmpitem:format(i,i,i,i,i,i,i,txt)
|
||||
i = i + 1
|
||||
schildids = schildids..",i"..i
|
||||
end
|
||||
end
|
||||
--typehuilv = "均汇率:"..(string.format("%.2f", allides/allisrc))
|
||||
local tmp2 = tmp:format(ii,ii,ii,ii,x,ii,opname..typehuilv,ii,ii,schildids,tmp3,ii,ii,ii)
|
||||
ii = ii + 1
|
||||
setplaydef(actor,"S$"..opname,tmp2)
|
||||
end
|
||||
makeitem(15,"yy","jj")
|
||||
makeitem(15+350,"jj","yy")
|
||||
end
|
||||
function sell1(actor,...)
|
||||
local buyid = getplaydef(actor,"S$buyid")
|
||||
local sel = getconst(actor,"<$NPCPARAMS(0,S$buyid)>")
|
||||
|
||||
jhxbbgame.GMLog(actor, "*sell1:",sel,buyid, ...)
|
||||
end
|
||||
function sell2(actor,...)
|
||||
local buyid = getplaydef(actor,"S$buyid")
|
||||
jhxbbgame.GMLog(actor, "*sell2:",buyid, ...)
|
||||
end
|
||||
|
||||
local function test(actor)
|
||||
function tpsel1(actor,...)
|
||||
local sel = getconst(actor,"<$NPCPARAMS(4,S1)>")
|
||||
|
||||
jhxbbgame.GMLog(actor, "*tpsel1:",sel,tostring(npcparams), ...)
|
||||
end
|
||||
function tpsel2(actor,...)
|
||||
local sel = getconst(actor,"<$NPCPARAMS(4,S2)>")
|
||||
jhxbbgame.GMLog(actor, "*tpsel2:",sel, ...)
|
||||
end
|
||||
|
||||
function buygm1(actor,...)
|
||||
local buyid = getplaydef(actor,"S$buyid")
|
||||
jhxbbgame.GMLog(actor, "*buygm1:",buyid, ...)
|
||||
end
|
||||
function buygm2(actor,...)
|
||||
local buyid = getplaydef(actor,"S$buyid")
|
||||
jhxbbgame.GMLog(actor, "*buygm2:",buyid, ...)
|
||||
end
|
||||
function testsay2(actor)
|
||||
makegolddata(actor)
|
||||
say(actor, [[
|
||||
[@main]
|
||||
<Img|children={10005,hlp,ii1,ii2}|ax=0|ay=1|x=-13.0|y=-83.0|width=750.0|height=390.0|rotate=0|reset=1|bg=1|move=1|show=4|img=public/1900000610.png>
|
||||
<Layout|id=10005|children={10006}|ax=0.5|ay=0.5|percentx=98.4|percenty=4.9|width=80|height=80|link=@exit>
|
||||
<Button|id=10006|ax=0.5|ay=0.5|percentx=46.0|percenty=51.8|nimg=public/1900000510.png|pimg=public/1900000511.png|link=@exit>
|
||||
<Button|id=hlp|x=391.0|y=3.0|nimg=Image/public/1900001024.png|size=18|mimg=Image/public/1900001024.png|color=255|pimg=Image/public/1900001024.png>
|
||||
]]..getplaydef(actor,"S$jj2yy")..getplaydef(actor,"S$yy2jj"))
|
||||
|
||||
end
|
||||
function testsay(actor)
|
||||
if npcid == 34 then
|
||||
say(actor, [[
|
||||
[@main]
|
||||
<Img|move=0|hidemain=1|img=public/bg_npc_01.png|loadDelay=1|bg=1|reset=1|show=0>
|
||||
<Layout|x=545|y=0|width=80|height=80|link=@exit>
|
||||
<Button|x=546|y=0|nimg=public/1900000510.png|pimg=public/1900000511.png|link=@exit>
|
||||
<PageView|children={1,3,2}|x=297.0|y=49.0|width=450|height=200|direction=1|color=255>
|
||||
<Layout|id=1|x=206.0|y=193.0|color=251>
|
||||
<Layout|id=3|x=361.0|y=349.0|color=254>
|
||||
<Layout|id=2|x=265.0|y=245.0|color=253>
|
||||
]])
|
||||
<Img|children={10005,hlp,ii1,ii2}|ax=0|ay=1|x=-13.0|y=-83.0|width=750.0|height=390.0|rotate=0|reset=1|bg=1|move=1|show=4|img=public/1900000610.png>
|
||||
<Layout|id=10005|children={10006}|ax=0.5|ay=0.5|percentx=98.4|percenty=4.9|width=80|height=80|link=@exit>
|
||||
<Button|id=10006|ax=0.5|ay=0.5|percentx=46.0|percenty=51.8|nimg=public/1900000510.png|pimg=public/1900000511.png|link=@exit>
|
||||
<Button|id=hlp|x=391.0|y=3.0|nimg=Image/public/1900001024.png|size=18|mimg=Image/public/1900001024.png|color=255|pimg=Image/public/1900001024.png>
|
||||
]]..getplaydef(actor,"S$金币换元宝")..getplaydef(actor,"S$元宝换金币"))
|
||||
return
|
||||
end
|
||||
edcode = require("Envir/wlua/edcode.lua")
|
||||
@ -750,9 +849,9 @@ release_print("
|
||||
end
|
||||
|
||||
end
|
||||
test()
|
||||
testsay()
|
||||
end
|
||||
require("Envir/wlua/equipeff.lua")
|
||||
require("Envir/wlua/verfx/equipeff.lua")
|
||||
local cc= {}
|
||||
local dd= {}
|
||||
for key, value in pairs(jhxbbgame.zb) do
|
||||
|
||||
Loading…
Reference in New Issue
Block a user